The new
Flying Dutchman works, to some extent. As expected, it doesn't need the extra files in "CabinFDM". The new colour scheme in the cabin matches Davy Jones and his crew rather well.
The first screenshot is also my favourite because the lightning is directly behind the ship. It's off to the side in the second picture and half of the bolt is lost when the picture is clipped, while the dark part of the sky is a lot lower than in the original interface picture so the sails look the wrong colour. The picture needed a bit more darkening to turn it into a usable interface picture:
Now, about that "to some extent". If you play using that ship, you'll see some "Bad rope" messages in "system.log". Ropes are defined by two locators, a "ropebXX" and a "ropeeXX", where "XX" is a number identifying the rope, and those "Bad rope" messages appear when one of the pair is missing. Two of the mismatched rope locators are for the braces of "rey_c3", and the braces for "rey_a33" go to "rey_b4", which is odd as those braces on other ships (including the uncursed "FlyingDutchman" and the original cursed version) go to the mast. I moved the locators from "rey_b4" onto "mast4" and add a couple more to match those on "rey_c3".
Two more mismatched rope locators are "ropee18" and "ropee19" on the main hull model. They're probably intended to lead to the sail on "rey_a2", which currently has no rope locators on the sail tips so they appear unattached. I can add "ropeb18" and "ropeb19" to "rey_a2", but "ropee18" and "ropee19" are currently on two cannon barrels:

Ideally they should be on the same platforms as "ropee20" and "ropee21". But if I try to change them, "CursedDutchman" gets corrupted, shrinks to about 500K, and beeps and gives error messages in "system.log". This is odd - usually it's safe to add, remove or alter locators, and that problem only happens if the base hull model has items added or removed. Perhaps,
@The Nameless Pirate, you could move "ropee18" and "ropee19"?
The fifth "Bad rope" comes from "ropee24" which is on "mast2". I can't get TOOL to read "mast2". Perhaps you can either find a suitable place to put "ropeb24", or remove "ropee24" from "mast2"?
I can't read "mast3" either, and that's the one with the "flag" locators. If the model is from TEHO then it probably has no "penn" locators. That does not cause a problem for the
Flying Dutchman when she's alone because her definition in "Ships_init.c" has no flags - and in fact, the original model has no flag locators at all. What I'm not sure about is whether "flag" locators without matching "penn" locators might cause trouble when there are other ships in the area. Could you change "mast3" to either add matching "penn" locators or remove the "flag" locators?
If these locator problems can be ironed out, the new
Flying Dutchman can go into the next update.