Self dialogue to "kapitein_start_quest" if you want to go ahead, otherwise just exits does not trigger. This is due to the Jack Sparrow storyline having its own copy of "blaze_dialog.c" and "blaze_dialog.h"
These are both missing the section of dialogue for this side quest.
These two files fixed attached from folder F:\Bethesda Softworks\Pirates of the Caribbean\PROGRAM\Storyline\JackSparrow\dialogs (note .h file to goin the subfolder "English"
New issue with Kralendijk Governor dialogue - blank when going to case "kapitein_arrest1" - game stops and requires a CTL-ALT-DEL to restart - I cannot finds an issue with the code though????
These are both missing the section of dialogue for this side quest.
These two files fixed attached from folder F:\Bethesda Softworks\Pirates of the Caribbean\PROGRAM\Storyline\JackSparrow\dialogs (note .h file to goin the subfolder "English"
New issue with Kralendijk Governor dialogue - blank when going to case "kapitein_arrest1" - game stops and requires a CTL-ALT-DEL to restart - I cannot finds an issue with the code though????
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