• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by Jack Rackham

  1. Jack Rackham

    Need Help Updating the Russian Translation

    I'll take a look at the barrel etc and remove those other lines.
  2. Jack Rackham

    Need Help Updating the Russian Translation

    The torch itself is "untextured". The grey color worked.
  3. Jack Rackham

    Need Help Updating the Russian Translation

    If you mean like this it's done.
  4. Jack Rackham

    Need Help Updating the Russian Translation

    Thanks you. :doff Strange but the normal search function doesn't give me that...
  5. Jack Rackham

    Need Help Updating the Russian Translation

    I have fixed that, but by making the reload3 locator small from start and large when the key in the clock is found. Maybe you just "missed" it if you tried that exit before the key was found. It would be harder to explain how the window suddenly got unlocked. (If locked earlier) There are other...
  6. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    In Nevis you could see black below the background as we are high on a roof. It's covered now.
  7. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    Two of the places in Tortuga with new walk patches are roofs. I think I had to do something to avoid getting all the rats in Tortuga on one single roof.
  8. Jack Rackham

    Need Help dark ab

    The truth is I worked hard for 4 hours but got only close. Then I had luck...
  9. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    The storyline is very long though. @AkrimalS is still in the beginning of part 1. If you say it's better I believe it.
  10. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    Here is another bunch of files. It is: A) priest model (2 files) B) WR: bugfixes and improvements found by @AkrimalS (5) and me (2) (19 files) C) WR: 4 off-pist places in Tortuga now have got walk patches (70 files) WR quest_reactions.c contains stuff from B) and C)
  11. Jack Rackham

    Need Help Updating the Russian Translation

    I'll look at that soon. If changes are needed they will be uploaded later as I already have so many, many files.
  12. Jack Rackham

    Need Help dark ab

    After many many experiments: Used the animist model with an invisible texture. Added a complete priest model. Yes!
  13. Jack Rackham

    Need Help Updating the Russian Translation

    Locations[FindLocation("QC_town")].reload.l1.disable = 1;//closed ok, was locked Locations[FindLocation("QC_town")].reload.l2.disable = 1; //tavern ok Locations[FindLocation("QC_town")].reload.l7.disable = 1; //bordel ok...
  14. Jack Rackham

    Need Help Updating the Russian Translation

    No, it was just a note for me. I don't find that name in my two character init files.
  15. Jack Rackham

    Need Help Updating the Russian Translation

    I have fixed the Mistress dialog and the Coastbrothers not showing up. The last one was even worse: even if Pyle had bought new outfits (but not yet changed clothes) he could sneak up too early to the room upstairs. With no "monks" there. I have also fixed two other things: When Blowhorn leaves...
Back
Top