• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Jack Rackham

  1. Jack Rackham

    Need Help Updating the Russian Translation

    I have made a new very simplified Wellman dialog especially for the GoldBug situation. (placed in the GoldBug folders) This to avoid the harbour master mentioning names that do not work here as this is a quest locations. Working on the other @AkrimalS numbers 1) - 7).
  2. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    I made a mistake in WR StartStoryline. Use this one instead. Starts from the beginning, not in part 2 Tortuga.
  3. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    Yes I have one more bugfix. If you please could add it on top of my latest (big) pack I would be happy.
  4. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    Here are some files: 29 translation fixes, bugs, improvement suggestions found by @AkrimalS 11 by me 2 new personal flags. Swedish personal flag replaced by swedish national flag in WR 3 new walk patches for the outer parts of the Estate location I have also added leaf_icon.tga (Ammo folder)...
  5. Jack Rackham

    WoodesRogers Quest part 2

    Here are B_bigforest with the original LEAFPALMS.tga (Ammo folder). And with the new leaf_icon.tga (Ammo folder) instead. No flowers here at all.
  6. Jack Rackham

    WoodesRogers Quest part 2

    Thanks, it is so much better than the existing one in Ammo folder. I still prefer the one in Textures though. First I was wrong, it is the item jungle (B_bigforest.gm leafpalms.tga) I have used. Looks ok in GM-viewer, really bad in game. Item forest uses (B_leaf.gm leaf_icon.tga) Now I have...
  7. Jack Rackham

    WoodesRogers Quest part 2

    A) In Textures there's a file leaf_icon.tga, gives the RIGHT look. B) In Textures/Ammo there's also a file leaf_icon.tga, gives the LEFT look. The item used here is "forest" from the BuildingSet with model B_leaf.gm Is there any problem if I copy the A) one over the B) one? I have used the...
  8. Jack Rackham

    Need Help Updating the Russian Translation

    Defoe should appear sitting on a bench outside Turks fort looking at the sea.
  9. Jack Rackham

    Need Help Updating the Russian Translation

    First I checked and the Citadel Rock part works both when arriving from the Tavern or from the sea. A fastreload only gives you a shortcut if you already visited the location, right? So I don't think it will make any difference for the quest. Maybe for the shore as another common shore though...
  10. Jack Rackham

    Included in Build Improve Baldewyn Coffier & Arnaud/Sabine Matton Sidequests

    No objections at all. Use whatever you find useful.
  11. Jack Rackham

    Need Help Updating the Russian Translation

    Yes, I finally understood when bad things happen. It was 2 situations and they are now fixed. Also prevented from double clicking when you've got the bladeboom.
  12. Jack Rackham

    Need Help Updating the Russian Translation

    I have fixed all problems so far except the Alcove boxes bug. Played in your footsteps @Akrimal but I have to leave the bug as I can't repeat it. The missing icon in the garden house was a tricky one. The locatorfile was corrupt so I exchanged it. The new one didn't give an icon either at the...
  13. Jack Rackham

    Need Help Updating the Russian Translation

    Put this in console.c to get Odel in place and ready to talk; ChangeCharacterAddressGroup(CharacterFromID("Odel"), "Smugglers_Tavern", "goto", "goto17"); pchar.quest.Odel_dialog.win_condition.l1 = "locator"; pchar.quest.Odel_dialog.win_condition.l1.location = "Smugglers_Tavern"...
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