• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Jones

    Discussion Music question..?

    I'm sorry, but the music of the kraken does not appear as I evoke the kraken, but there was a change: when I evoked the kraken the music stopped, now the music continues:dance
  2. Jones

    Discussion Music question..?

    How to create nation, add music and create a new quests-book?
  3. Jones

    Discussion Music question..?

    I was interested in a post created by a certain @chri "how to create nation, add music and create a new quest-book?" The part of this post is that of kraken, to add the effect music as soon as the kraken evokes. But the two files modified by @Pieter Boelen do not work for me ...
  4. Jones

    Discussion Music question..?

    I know, it's a strange question, but the point is: can you set up a determinate music for (example) 'hoist the colour' storyline and those of 'freeplay'? Because, playing to both, music is always the same... So you can determinate the music in the various storylines?
  5. Jones

    Solved Bug or...?

    @Grey Roger it worked!
  6. Jones

    Solved Bug or...?

    Every time I open a rescue or start a new game I get this error: "Engie: new horizon has stopped working." But after a while, I insist on opening a rescue, it works. Next time, it does not work anymore. How is this happening?
  7. Jones

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Ok resolved! The EXE file was on the desktop, I had to put it in the same folder as the .tar file
  8. Jones

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    When I try to install the build, I get an error message: 'Main files archive file not present. Place b14_beta4_final.tar in this folder to continue ' But the .tar file is already in the folder. Possible causes?
  9. Jones

    Solved Flying Dutchman doesn't emerge?

    It worked! I reinstalled and everything went well. you can tell me the code that says the Dutchman submerge / emerge? I would like to see what is different.
  10. Jones

    Solved Flying Dutchman doesn't emerge?

    error log: 'COMPILE ERROR - file: ships\ships.c; line: 1 can't load file: ships\ships.h' I do not have compile.log. See the attached
  11. Jones

    Solved Flying Dutchman doesn't emerge?

    I have only 'system.log' and 'error.log' in the folder. I haven't the savegame, I started a new game because I just changed the computer ... Now I try to reinstall the build to see if it works. you can know where your code to emerge? So then if you were to run the comparison with the right one.
  12. Jones

    Solved Flying Dutchman doesn't emerge?

    I'm using the build 14 beta 4.1
  13. Jones

    Solved Flying Dutchman doesn't emerge?

    I've tried it, but when I press the button 'submerge' doesn't return to the surface
  14. Jones

    Solved Flying Dutchman doesn't emerge?

    the Flying Dutchman doesn't emerge and I can't understand the problem. I would check in the file that 'says' that the Dutch must emerge, but I can't find it. Can you tell me the name of the file that 'says' that the Dutch must emerge?
  15. Jones

    Ship port from build version to the original game?

    Because I'm new here. I would like to learn to do the build. And so I wanted to try to create something. First I wanted to bring some ship from build version to the original game. I tried to follow "New Horizons Tutorials & History" attachment with the build in the section "MAKING A NEW SHIP"...
  16. Jones

    Ship port from build version to the original game?

    I do not know if it's the right section.. However, you can take a ship from build version to the original game?
Back
Top