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What do you mean? You just use the [Enter] menu to give a command to submerge.the Flying Dutchman doesn't emerge and I can't understand the problem. I would check in the file that 'says' that the Dutch must emerge, but I can't find it. Can you tell me the name of the file that 'says' that the Dutch must emerge?
Very strange; the code for that hasn't been touched in ages and it worked last time anyone tested it.I've tried it, but when I press the button 'submerge' doesn't return to the surface
This one?I'm using the build 14 beta 4.1
I just check it out, and it works just perfect.This one?
Mod Release - Build 14 Beta 4.1 WIP [Last Update: 7 January 2017]
WITH Extra Fix Archive: Download by @Grey Roger (Updated: 13 April 2017 - see attached "fixes.txt" for what is included)
Please do upload your compile.log file so we can be certain.
If you can, also upload an affected savegame (ZIP it up first!).
I wonder if perhaps @Grey Roger, @Jack Rackham or @ANSEL could do a quick test with the Dutchman submerging/emerging.
You MUST have a compile.log file too!I have only 'system.log' and 'error.log' in the folder.
In that case, you have bigger problems indeed!error log: 'COMPILE ERROR - file: ships\ships.c; line: 1
can't load file: ships\ships.h'
If I recall, part of it is in PROGRAM\NK.c and some is in PROGRAM\SEA_AI\AIShip.c .It worked! I reinstalled and everything went well. you can tell me the code that says the Dutchman submerge / emerge? I would like to see what is different.