• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Build 14 Alpha 7 Plus Full Version

    Hmm I had found that by moving the the files beginning sails out of the ships folder and into the sails folder I can restore some of the basic sails. I however haven't got all of them back by doing this so if someone could list (or better attach) the required files and where they need to be I...
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    Build 14 Alpha 7 Plus Full Version

    I had a strange bug. Was attacked by some pirate ships, proceeded to sea view and found myself short of sails! <a href="http://img337.imageshack.us/my.php?image=missingsailsww3.png" target="_blank"><img src="http://img337.imageshack.us/img337/7350/missingsailsww3.th.png" border="0"...
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    StoryCharacters.c

    Thanks Pieter. My version is the Localised English version anyway so I shouldn't have any problems. The mod enabler is no longer reporting differences between the snapshot and the actual files so it must be the correct file.
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    StoryCharacters.c

    Someone wouldn't upload a copy of the stock games StoryCharacters.c to the FTP would they. For some reason when I removed all the mods using the mod enabler it left this one Build 14 A6 StoryCharacters.c Behind. And as I run the game as stock on occasions I would rather like an uncorrupted one...
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    JSGME Mod Enabler

    Oh I understood that bit but I was just wondering what happened in relation to the build moving stuff around. It uses some bat files after install to move files out of sub folders and into a main one (or the other way around with the later builds). I got it figured out now anyway. Did all the...
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    animist quest

    I think that only the invisible characters, like preplaced forests should be made immortal. All the characters and defences are supposed to be able to be killed by the native attacks and such, and it would make giving the buildingset characters grenades less of a double edged sword.
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    JSGME Mod Enabler

    Hmm. This sounds useful. How exactly does it work in respect to the localising/delocalising that the builds do. Do I create a copy of the POTC directory in the mod folder and localise/delocalise that or is there some trickery to undergo.
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    Fudge Dragon's Changing face of the Caribbean Modifcation

    Yes If someone could find a way to reset if whenever you go to shore it would be a great. problem is it gets up into the thousands by gameend and I find it easier to keep track of the time using the date. Like I said, It wasn't an intended feature. Ill be sure to edit it out of the next version...
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    The Black Pearl?

    Are you playing stock POTC or the build. In the build the blackpearl is boardable! For stock you need to adjust the Ship.Type in the Blaze section of characters_init.c For the build open internealsettings.c and change one of the define NEW_SHIP enteries to BlackPearl (put it inside the quotes)...
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    C++IO?-(With evil,conspirant smile)

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->And that mentioned MMORPG lacks all the good features of POTC. The realism, the detailed ships, the feeling of the sea battle....<!--QuoteEnd--></div><!--QuoteEEnd--> Our good build... I agree. Although I fell I...
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    Strange goings on in the Arcipeligo

    First and foremost I know that there is a fix for the animists quest in alpha 7. However many of us still use alpha 6 due to alpha 7s instability. My fix allows the monks to continue attacking rather than the game telling you your hamlet. It also allows you to get the teacher out of the prison...
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    Fudge Dragon's Changing face of the Caribbean Modifcation

    Hmm I didn't get half of that but I haven't seen that error again! I have replaced the original version on the FTP with the fixed version. Players will no longer see all nations hitting allied with none at war! Also as a small feature I had forgotten was in my DailyCrewUpdate.c. Players will...
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    Blaze Devlin... Doomed to be dumb?

    No. Your right, lips cant move. I should get this finished. I do have a couple of other protects on the go, however this should be fairly easy. All after I modify those animation files so their is no mouth opening. Otherwise you get distortion.
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    Fudge Dragon's Changing face of the Caribbean Modifcation

    Ok There was a bug. I'd put ; on my ifs for some reason, so it was skipping them and going straight to else. I got that bug fixed as well as improved mainquest detection. (found a nice function to get the owner of a settlement). However when its all working right I get RUNTIME ERROR - file...
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    Fudge Dragon's Changing face of the Caribbean Modifcation

    Hmm that's and idea. There's no way I can keep the relation screen from giving the info but I suppose I could add it to the town peoples dialogues. It would certainly add more use to the "what's our standing with other nations that the governor has". I'll have to work out how to change that...
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    Fudge Dragon's Changing face of the Caribbean Modifcation

    Right I have just finished a mod that allows the relations between nations to change over time. These changes have a chance of occurring once a day at about a 1/366 chance. That's an average of one change between each nation per year, which I thought was reasonable. In addition to this due to...
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    Blaze Devlin... Doomed to be dumb?

    Just a small update for those interested. We may soon have head models for Blaze and the other 2 AOP models. The good news is I now have something in the dialoge window. The bad news is it's Blaze Devlin's feet EDIT: Oh ******. Must have clicked the wrong button. I wanted to edit.
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    Too many questions

    Eh? As far as I knew it was the update 3 that is stable. Build 14a7 is really buggy and shows the bugs you've just described. I'm running build 14a6 additional with no problems but long loading times.
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    Blaze Devlin... Doomed to be dumb?

    I've been having a crack at binding the blaze devlin model (from AOP) To the POTC head (using TOOL). The weird thing is whenever I bind it, his left brain collapses. Does anyone have any advice. Has anyone here ever successfully used tool to bind a head mesh before.
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    Ideas for boat features whilst at sea.

    Anyone have any idea about the above. Pieter? You dropping by anytime soon?
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