• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. K

    Pre Build 13 Modpack

    <!--quoteo(post=144310:date=Apr 2 2006, 02:20 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 2 2006, 02:20 AM) 144310</div><div class='quotemain'><!--quotec--> ..... Not object RUNTIME ERROR - file: characters\characterUtilite.c; line: 2820 Not object and the code...
  2. K

    Fire!!!

    <!--quoteo(post=144298:date=Apr 1 2006, 10:34 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 1 2006, 10:34 PM) 144298</div><div class='quotemain'><!--quotec--> So rand(200) == 17 would mean 1 chance in 201 of a critical hit? <!--QuoteEnd--></div><!--QuoteEEnd--> Yes.
  3. K

    Fire!!!

    <!--quoteo(post=144294:date=Apr 1 2006, 09:06 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 1 2006, 09:06 PM) 144294</div><div class='quotemain'><!--quotec--> <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        // NK add USE_PARTICLES...
  4. K

    PA course on C

    <!--quoteo(post=144248:date=Apr 1 2006, 12:45 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Apr 1 2006, 12:45 PM) 144248</div><div class='quotemain'><!--quotec--> ..... HTH <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle"...
  5. K

    Fire!!!

    <!--quoteo(post=144247:date=Apr 1 2006, 12:42 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 1 2006, 12:42 PM) 144247</div><div class='quotemain'><!--quotec--> <!--quoteo(post=144237:date=Apr 1 2006, 10:20 AM:name=kblack)--><div class='quotetop'>QUOTE(kblack @ Apr 1...
  6. K

    Fire!!!

    <!--quoteo(post=144239:date=Apr 1 2006, 11:40 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Apr 1 2006, 11:40 AM) 144239</div><div class='quotemain'><!--quotec--> Do you know the program WinMerge? That will instantly show you all the differences. Ruddy useful. <img...
  7. K

    Pre Build 13 Modpack

    Well, I'm not sure if I am using the same version of that file... anyway... In my file line 175 is below, in bold. <i>void Item_OnPickItem() { Log_SetActiveAction("Nothing"); aref activeLocation; ref chr = GetMainCharacter(); <b>makearef(activeLocation, Locations[sti(chr.itemLocationIndex)])...
  8. K

    Fire!!!

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Nice job. Can you tell me which functions, and which lines, have you modified in AIShip.c in version 3? I have several "mods in progress" that involve AIShip.c and I need...
  9. K

    "Modify Ship" function from the shipyard (In Prog)

    <!--quoteo(post=144216:date=Apr 1 2006, 01:28 AM:name=Where the f*ck is my eye?!)--><div class='quotetop'>QUOTE(Where the f*ck is my eye?! @ Apr 1 2006, 01:28 AM) 144216</div><div class='quotemain'><!--quotec--> ..... You guys are <i>light years</i> ahead of me on all this stuff. I've been busy...
  10. K

    Fire!!!

    <!--quoteo(post=144189:date=Mar 31 2006, 09:05 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Mar 31 2006, 09:05 PM) 144189</div><div class='quotemain'><!--quotec--> All right i want the experts opinion I have come to the conclusion that a cannon ball would not be able...
  11. K

    PA course on C

    About attributes and variables: What are its scope? I mean: lets suppose that in Ships / Ships.c I declare a new attribute... ... mchref.ship.stats.goodsails=1; Now in ShipUpdateParameters I wanna to check it... can I? And how? Can I directly test mchref.ship.stats.goodsails? Or first I...
  12. K

    "Modify Ship" function from the shipyard (In Prog)

    <!--quoteo(post=144178:date=Mar 31 2006, 07:43 PM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Mar 31 2006, 07:43 PM) 144178</div><div class='quotemain'><!--quotec--> ..... now, kblack's answer was much better in terms of the names and options, but what about implementing? has...
  13. K

    "Modify Ship" function from the shipyard (In Prog)

    Which things to modify? My proposals: - Copper plates More speed, less inertia, more turning speed <blockquote>(Comment: In fact, copper plates should decrease the amount of seawood (¿?) adhered to the hull, but we can't right now to model this effect) (Comment: In the era there wasn't metal...
  14. K

    "Modify Ship" function from the shipyard (In Prog)

    Ship's data is on these structs, you get them with these calls: ref chref = GetCharacter(chrIdx); (any character) ref mchref = GetMainCharacter(); (player's data) You can trace these structs with the DumpAttributes(aref attr_root) function Some info from struct mchref: Companion ships...
  15. K

    Thoughts on the newest Build Mod

    <!--quoteo(post=144132:date=Mar 31 2006, 02:06 PM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Mar 31 2006, 02:06 PM) 144132</div><div class='quotemain'><!--quotec--> ..... If a better ground combat AI can be put in place, I would be in favor of rebalancing the price of ships...
  16. K

    Thoughts on the newest Build Mod

    <!--quoteo(post=143900:date=Mar 29 2006, 02:27 PM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Mar 29 2006, 02:27 PM) 143900</div><div class='quotemain'><!--quotec--> ..... It was the shot that was heavy and hard to handle - a 32 pound round ball fired with 6 to 10 pounds of powder...
  17. K

    The Future of PotC Modding

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Nathan. Glad to see you.
  18. K

    List of modders

    Kblack Coder. Not idea of textures. Interested in sailing and sea combat behaviour Not interested in land adventures, dialogs and similar. ---- What to prefer now? --- Bug fixing What to prefer later? (After Build 13) --- <blockquote>- Improve sailing --- more realistic wind attitudes ---...
  19. K

    "Modify Ship" function from the shipyard (In Prog)

    <!--quoteo(post=144075:date=Mar 31 2006, 02:24 AM:name=Where the f*ck is my eye?!)--><div class='quotetop'>QUOTE(Where the f*ck is my eye?! @ Mar 31 2006, 02:24 AM) 144075</div><div class='quotemain'><!--quotec--> ........ 5: Add a bunch of new buttons to the modify ship interface, such as...
  20. K

    Historical Flags?

    <!--quoteo(post=143857:date=Mar 29 2006, 10:38 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 29 2006, 10:38 AM) 143857</div><div class='quotemain'><!--quotec--> To Capitan Caceres: I had the idea of adding "double" nations to game: For example, one nation for the...
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