• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. I

    Mount and Blade - Pirates

    Now i really dont want to come across as complaining, i think this work is great, but is there any way the boarding could be part of the normal sailing mode, rather than on a special boarding map with a bridge between the two ships and no possibility to seperate them? If the sailing is slowed to...
  2. I

    Anyone know Kiva?

    Yep, I have ongoing donations in it. its an excellent charity in my opinion. Because it helps (hopefully) stimulate the local economies, it has far more long term benefits than most charities (eg food aid which actually discourages countries with great food production potential from producing...
  3. I

    Thankyou! and Ship Berthing

    Sorry to divert from the issue you guys are currently discussing, but does anyone know how to use cheats to add upgrades while at sea? Failing that, is there a way to cheat and set the wind direction and speed (or make it constant for testing purposes)? I would like to do a bit of debugging...
  4. I

    Thankyou! and Ship Berthing

    I did read that thread and to be honest, i interpreted Snow White Sorrow's xebec comments as an experiment and fun. Theres no way she could have intended for xebecs to be that fast, given that when they are working (ie not upgraded) most are nowhere near that fast and with her focus on realism...
  5. I

    AI Sailing into the wind

    Hmm is it possible to edit inertia values at will? Increasing inertia or z rotation to a very high level would also achieve the desired crossing of the wind. Alternatively, is it possible to give the AI two more types of sail that change z rotation and thus keep the ship rotating - and then...
  6. I

    Thankyou! and Ship Berthing

    Ive gone through everything in options, buildsettings and internalsettings, shipyardc, ships etc. Ive changed the upgrades to be far less drastic (and cost less :)) yet all that did was hurt the slow ships and the problem remained. To be honest most ships feel very good and not 'too fast' at...
  7. I

    Thankyou! and Ship Berthing

    Hmm, this is strange. My game seems to use the arcade stats in Ships_init.c in actual sailing. I am referring to these settings; Ive been able to get many ships to sail 18kn+ and faster than the wind, yet i sail backwards if facing into the wind. Most recently I got a sloop2 from which i have...
  8. I

    Ship Upgrade

    Speaking of those two, despite being damn near identical the bounty version sails significantly better than the other - quicker y acceleration (double) and can sail 265 vs 295 to the wind.
  9. I

    AI Sailing into the wind

    Ive briefly simulated the concept ingame (manually) with 3 different ships - trade brig (full upgrades), Xebec (no upgrades), Fast war galleon (no upgrades). Out of these, the concept worked very well for the Xebec, because in a wind of 16 it built up a lot of speed (6-7) but also a lot of...
  10. I

    Realistic ship stats

    Nevermind previous post. My game is doing exactly what yours is - it is using the 'b if arcade' stats when sailing. Mostly this is fine for galleons, corvettes etc. But when it comes to sloops/luggers/xebecs ive been getting very annoyed with upgraded ones managing to go quicker than the wind...
  11. I

    AI Sailing into the wind

    Hi everyone, ive been pondering a bit about the problem of AI sailing into the wind (stupid morons) and obviously getting stuck and going nowhere. Id like to change that. I was hoping to have someone with in depth knowledge of the game code point me in the right direction however, as i am not...
  12. I

    Thankyou! and Ship Berthing

    It would be nice to have realistic price levels ingame (that of course means what you sell isnt worth nearly as much either!), but thats about it. Its not worth the trouble to rebalance all the prices ingame (a massive task). Perhaps if at some point someone decides that its too easy to make...
  13. I

    Thankyou! and Ship Berthing

    On the topic of staysails on a Xebec - maybe its introducing divide by zero errors or something thats causing excessive performance. Its a bit silly to have stay sail on a Xebec in the first place (but you cant avoid the issue because AI ships randomly, and quite often, get them), so maybe the...
  14. I

    Thankyou! and Ship Berthing

    Well, it turns out the ship wasnt bugged. I was able to fairly easily reproduce the problem with the new Xebec by installing all the upgrades. Heres a shot of the new Xebec sailing faster than the wind. In a weaker wind of 12kn it didnt go faster than the wind, but it did manage 8kn+ anywhere...
  15. I

    Thankyou! and Ship Berthing

    Oh i definitely agree, I think the work done on sailing in New Horizons is absolutely spectacular - i have never been so engrossed and seen such a variety in the ways ships can react to wind, I love the work that was done in this area! And for the most part most ships act in very convincing...
  16. I

    Thankyou! and Ship Berthing

    Ok nevermind! Turns out a bit more reading and a lot less typing would have done some good there. Sailing is complicated! I just started reading into it and it turns out while sailing faster than the wind is impossible downwind because the force used is simple, sailing upwind actually uses...
  17. I

    Thankyou! and Ship Berthing

    Thats what i thought too, so i got rid of it. Whats the point of cheating with a ship that does 22 knots at 5 degrees off being directly into a wind of 20 knots? The sailing in general is absolutely spectacular in build mod, well done, but I get the feeling the ships that are supposed to be...
  18. I

    Thankyou! and Ship Berthing

    It definitely seems a bit odd how fast some ships sail into the wind. I have sailed some pretty slow ships - tales of a chevalier starts you off in a pretty slow galleon - my favourite is actually a treasure galleon (which is quite quick for a galleon actually), but i think those ships behave...
  19. I

    Thankyou! and Ship Berthing

    Yes after looking through the forums a bit more ive realised this is not intended, but a bug. As you say, apparently the stats are kept - but are stats kept for ALL the upgrades? For example, what effect do bronze cannons or better upwind sails actually have on ship stats, and are these kept? Im...
  20. I

    About the crew and officers

    I can answer a little bit about the locker - they most certainly DO use armor, I know because i loot the bodies of my crew when they die in a boarding, and i regularly pick up the cheap armor and boarding axes i have given them :g1 However, i cannot recall if they use my guns :(
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