• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. S

    Better Looting

    I am using this mod for those same reasons. It works great, especially when you have a pile of bodies to search through.
  2. S

    How To Change Cannon Trade Prices?

    I agree with this too. Also I haven't noticed a big price difference when selling badly damaged ships compared to ships of the same class that are less damaged. I would like to see a bigger penalty for selling ships that have no sails and are half sunk. This would encourage me to purchase...
  3. S

    Anyone thought about cats

    Cats would be a great addition to the game. My character would be willing to pay 1000 or more to get one before I set sail for the first time. Right now I am using the no rats no food dev mode edit because I hate the rats eating my valuable cargo. I usually dont go for the quest ships that...
  4. S

    [REL] Real Time Battle Light

    Luke, I have been playing without your real time mod since I last posted here, and I can see why grapeshot has been nerfed. When fighting bigger ships in vanilla, it is way too easy to reduce their crew with grapeshot even if I have a lower class of ship. Now that I have a better grasp of...
  5. S

    Save Game won't work at all

    My CoAS options work a little weird too. From the main menu it saves my options to show ships on the map and to show the types of ships before I engage. It also saves any first person/third person, land and sea control settings I may have changed. When I start the game I always have to turn...
  6. S

    Quest Dialogue Improvement

    I have encountered a few random quests already that seem to be dead-ends and have no solution. The Playlogic forums are under construction at the moment so it is hard to find out if these quests have solutions. Once their forums are back up and running, I can find out how these quests can be...
  7. S

    [REL] Real Time Battle Light

    All these new ships will be an awesome addition to the mod. I already like how the ships have their water line changed to look and act more realistic. Is there anyway that I can increase the effect of grapeshot and maybe reduce the effect of bombs? I had to stop playing the mod because I...
  8. S

    [REL] Real Time Battle Light

    I have been testing cannon hitpoints and anything multiplied by 2.5 on down seems realistic as far as cannon explosions and whatnot. At 2.5 multiplication I had a cannon explode in each of my 3 naval encounters with a starting character and cannoneer officer. This is much better then the...
  9. S

    Engine.exe has stopped working

    What type of problems are you having? Crashes, game not starting, etc? When my game would crash windows would give me an error report stating what the problem was. The main things that helped me was tweaking the config.exe and adding CoAS to the DEP.
  10. S

    What's this "gun fall out"??

    I am using Luke159's Real Time Battle Mod to make battles more realistic. In the mod something is done to increase the hitpoints of the ships or to decrease the amount of damage done from cannons. This means that I have to shoot my guns many times in order to do significant damage to the...
  11. S

    [REL] Real Time Battle Light

    I took your advice from the answer you gave in the gameplay section. I modified the Cannons.ini and increased all rCannon.hp times ten, so an rCannon.hp = 60 is now rCannon.hp = 600. My theory is that if the ships have their hitpoints increased times ten, then cannons should have their...
  12. S

    What's this "gun fall out"??

    I am having the same problem with guns exploding because of failed salvos in long engagements. Has anyone figured out a fix to this yet? Does the remove all/fix all work for these long battles? In the manual it says: bad gunpowder, unskilled gunners, or a low quality cannon build can...
  13. S

    [REL] Real Time Battle Light

    Thanks for the mod. I downloaded and have been trying it out since yesterday. The longer and more realistic battles are great and I also like the changes to the ships waterline. After I downloaded the mod, I started a new game, and one problem that I am having is with the starting characters...
  14. S

    want all skills at lvl1

    Thanks. Good luck in the navy. Do you know what type of ship you will be sailing on?
  15. S

    want all skills at lvl1

    Thank you very much for the help. I get it now. Sometimes computer programming can seem so alien to me. Computer games are my life and yet I have no idea how to modify them to make them better, because I never was taught how to program. I tried taking classes but was lost and fell behind...
  16. S

    Losing Colonies To The Enemy

    *Bump* No news in over a year. Too bad. If properly patched, modded, and fixed, AoP would be a decent game. Instead it has been a major dissapointment. I recently bought CoAS and, although it has many improvements over AoP, it does not have as good of naval combat and is just as buggy...
  17. S

    Worst Pirate Game

    CoAS was a disspointment to me because of the many bugs, ctds, dead-end missions, and poor naval combat. Having said that I can still see that this game, when properly modded, can have even greater potential then the PoTC builds. There are a few mods and fixes out that improve the game...
  18. S

    Spoiler Reanabling CHEATS aka Debugwindow in German and UK Version

    Thanks. The no rats no food fix really improves gameplay. I found out that the f11 dev mode is a nice interface too.
  19. S

    Capturing / Raiding Settlements

    Sorry to double post, but after reading some more threads it appears that you have to complete any national quest line given from a governor general in order to capture settlements for yourself. In order to do governor general missions you need a letter of marque from a governor of your nation...
  20. S

    Spoiler Reanabling CHEATS aka Debugwindow in German and UK Version

    You can remove completly the rats by changing the \Age of Pirates 2\Program\_mod_on_off.h line: bool bNoEatNoRats = false; to: bool bNoEatNoRats = true; Doing that you don't need the totem and no more rats. I need to check if with that option your crew don't need to eat too and if...
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