• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. benedickt

    What happened?

    You don't need to make tha characters look like buildings! You could increase their collision range and the range of their interaction. And increase their hp as well! A fortress can't go down just by being hit once with a sword. I can also tell that the townwall looks stupid. It's Just a...
  2. benedickt

    Suggestions

    <!--quoteo(post=160682:date=Sep 6 2006, 09:43 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 6 2006, 09:43 AM) 160682</div><div class='quotemain'><!--quotec--> 1) You can get something quite similar in the Redmond Opium Den: Tattoos. They give you skill bonuses. You...
  3. benedickt

    WIP Increasing Companion Limit

    My idea was something like this: Some vagabonds you meat in town, may turn out to be captains, with their own fleet of 1 to 4 ships you should have an option to hire them to travel with you for some time. His/Her ship(s) are not under your control, they only appear as allies and fight by your...
  4. benedickt

    For a ship closer to a mobile base...

    <!--quoteo(post=157289:date=Aug 9 2006, 02:13 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 9 2006, 02:13 AM) 157289</div><div class='quotemain'><!--quotec--> Have a look at <a href="http://pieter.piratesahoy.org/ideas.htm" target="_blank">this</a> page. I wrote up a...
  5. benedickt

    Suggestions

    <!--quoteo(post=160575:date=Sep 5 2006, 10:38 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 5 2006, 10:38 AM) 160575</div><div class='quotemain'><!--quotec--> You don't HAVE to play the main quest. Oxbay will be captured whatever you do, but as soon as you notified the...
  6. benedickt

    WIP Increasing Companion Limit

    I don't know but something similar to the crewmembers on shore mod could be done. I mean like hireing other captains with their ships to escort you.
  7. benedickt

    What happened?

    Oh right! And somthing relly must be done with the new towns. They all use existing models. Someone should at least modify them a bit.
  8. benedickt

    What happened?

    Well, the 'going through walls' problem is anoying. The problem is that the objects you see don't block your movement, the pathing blockers do. Any object that is positioned on accesibble terain is passable. So the large house at Grand Cayman port, or the walls in Antigua are passable, but the...
  9. benedickt

    Suggestions

    I was thinking that the main quest was meant for Nathaniel only. My idea would be an option to choose Nathaniel and play the game the way it originaly is, or choose a different character, disable the main quest, and begin with the stormy start. Or maybe it would be easier if the stormy start...
  10. benedickt

    Suggestions

    I was thinking that an upcoming mod could use the following features: 1) an option to choose between two gaming modes: - original game (play as Nathaniel, no stormy start option, uses old map with old islands only) - custom game (can choose caracter, stormy start, no main quest) 2) some more...
Back
Top