benedickt
Landlubber
I was thinking that an upcoming mod could use the following features:
1) an option to choose between two gaming modes:
- original game (play as Nathaniel, no stormy start option, uses old map with old islands only)
- custom game (can choose caracter, stormy start, no main quest)
2) some more sidequests, like these:
- randomly generated thief hunting quests:
- random guy in random town asking to hunt down thiefs, who stole an item from them
- thiefs can be found outside of town, can be threathened, bribed or killed, to get the item back
- the guy greets you when entering town, takes item gives reward (money and XP) and dissapears.
- a rescue mission simillar to saving Toff's doughter, in each town.
3) merchant quality's should be redone the folowing way:
- street merchant: 1-4.
- storekeepers and Patric Cardonne: 5
- merchants disguised as vagabonds: 6-9
- Gregor Samsa: 10 (but only once you'r above a certain level
4) inventory should be more organized (difrent item types in different rows)
I'll come up with more ideas soon.
1) an option to choose between two gaming modes:
- original game (play as Nathaniel, no stormy start option, uses old map with old islands only)
- custom game (can choose caracter, stormy start, no main quest)
2) some more sidequests, like these:
- randomly generated thief hunting quests:
- random guy in random town asking to hunt down thiefs, who stole an item from them
- thiefs can be found outside of town, can be threathened, bribed or killed, to get the item back
- the guy greets you when entering town, takes item gives reward (money and XP) and dissapears.
- a rescue mission simillar to saving Toff's doughter, in each town.
3) merchant quality's should be redone the folowing way:
- street merchant: 1-4.
- storekeepers and Patric Cardonne: 5
- merchants disguised as vagabonds: 6-9
- Gregor Samsa: 10 (but only once you'r above a certain level
4) inventory should be more organized (difrent item types in different rows)
I'll come up with more ideas soon.