• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. S

    stolen ship quest

    Agreed. Just let it come to you.
  2. S

    Sink the flying dutchman!

    I'm pretty sure that guy had god mode on...Still, if there's any ship that can survive a fight against the ghost ship, it's the MOW.
  3. S

    Sink the flying dutchman!

    Keep in mind that sinking the dutchman should not prevent you from having a second encounter and boarding it. The 'rumors' going about in the taverns say that the undead crew will drag the ship to some shoreline and repair it. So sinking the dutchman will probably not get rid of it. But if you...
  4. S

    Finished the Tenochtitlan Quest

    Ceremonial Dagger = Just an item. Gives +20 authority, -20 stealth I think. The Obsidian dagger is different. It opens the temple of white gods. Yes, I confused the two daggers at first too.
  5. S

    Sink the flying dutchman!

    I was just snooping around on youtube and found this video. I can tell this is the first encounter because the dutchman is heavily damaged when the battle first starts. http://www.youtube.com/watch?v=DBrOADVez40 So apparently is IS possible to sink the flying dutchman the first time you...
  6. S

    Changing the way ships sink?

    But wouldn't that make the ship break in half when the sail damage goes to 50%?
  7. S

    Pirate Sails

    Here we go. That's a nice flag, isn't it? I Thought about uploading it, but I'd have to upload the entire flag file, which includes all the flags. I don't want to go around replacing everyone's flags. Does anyone want those sails? I could put those on the ftp.
  8. S

    Pirate Sails

    How would I go about doing that? ConverterTX doesn't have an option for that that I can see. Is it in psp? Here's the settings I'm using:
  9. S

    Pirate Sails

    I got a little problem with the pirate flag. I edited it to have a nice big, clear skull and crossed swords on it. But now there's a grey border on the flag that makes is square instead of having those two points. Finally got a screenie made: Any advice for getting rid of that grey part? I...
  10. S

    COAS combined mod Bugs

    It works fairly well. Still not there yet, as the grape shot seems to still be set to rtbl values (I didn't acually check the values, but firing grape shot at near point blank range seems to barely takes a sliver off the crew bar). I'm sure it will take more trweaking all-around, but I assume...
  11. S

    COAS combined mod Bugs

    Thanks muchlyness. :)
  12. S

    Dueling

    I've dueled a couple of captains before, but I never got that kind of loot!
  13. S

    One Ship=Three textures

    I had actually already thought of that. Right around the 278th restart I believe. But then I got my black frigate. One might also just copy the frigate's info in the shipsinit.c file and then make 2 more resource dir for the 2 new ones, so you actually have 3 seperate frigates in the game that...
  14. S

    One Ship=Three textures

    Well, I tend to keep restarting until I get a ship with nice stats, regardless of texture. So that's why I asked. The black one is the rarest, so it takes hundreds of tries to get a black frigate with nice stats. It's not really important, I guess. It was just a thought. But beyond that, how...
  15. S

    One Ship=Three textures

    Here's a thought: Let's say I wanted to modify the rpgutilite.c file to give myself a frigate upon starting a new game. Easy. Everyone knows that trick. But the frigate has 3 different 'skins' (texture sets) that are assigned randomly upon spawning of a frigate. There's a tan/red one, a...
  16. S

    COAS combined mod Bugs

    Ok, yeah, that makes sense. I guess I'll just have to wait a week.
  17. S

    COAS combined mod Bugs

    I backed up my entire non-CM install into a zip file. Can I just pull the shipsinit.c out of that? The RTBL mod is just higher hull/sail strength values, isn't it?
  18. S

    COAS combined mod Bugs

    Thanks, but I actually figured it out. Just put the main .tx file (I think it's called arabellaship.tga.tx) into the hull1, hull2 and hull3 folders (go ahead and overwrite) that are located in arabellaship1 dir. That was my mistake. With the CoAS combined mod, there are now TWO arabella folders...
  19. S

    COAS combined mod Bugs

    Better. Definitely better. The only ship I've tested so far is the heavy lugger, and it doesn't have a jacuzzi on the lower deck now. But even at 100something of 800something hold space, water still comes in a little bit on all but the calmest conditions. I'm not trying to be picky, it's just...
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