• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Wierd model problems?

    Yeah, I've found that too when I've been testing out skins, it's always the port side that shines brighter, doesn't seem to matter what the weather conditions are either!!! (check out some of my screenies). Guess it must just be how the lighting model in the game works - very odd
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    First attempts in skinning

    I've made a start on the 64. I've got a few ideas I'm going to try, like a row of closed gun ports at the bottom. Then I'm going to do the MOW gub skin. I think we'll be ready to go then! I am also going to wait for the most up to date modpack update before releasing so that the ship_ini.c and...
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    First attempts in skinning

    [attachmentid=392] <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> So here's the finished article, hope you all like it
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    First attempts in skinning

    That's looking great <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> The MOW is just about finished, just a couple more touches here and there. I'm thinking of doing another one as well, maybe a rework of the MOW-Gub skin...
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    Defining a Common Goal

    I would say that without imagination, what we would have today is a bug free version of the stock POTC game, not the vastly expanded game that the mod pack is. Having said that though, I recognise that the addition of new technical elements would not be a good idea and that we should be...
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    Defining a Common Goal

    I think we should rename the game Pirates & Privateers:The Age of Sail. We should set the game in the in the 100 year span of time between 1700 and 1800. I think we should work on improving the RPG realism, not necessarily the realism of the content. More realistic damage models for ships, new...
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    To-Do list for Build 13

    I would like to see the ships that Seb' , myself and others have worked on make it into the game. The current nations field battle fleets, escorts etc anyway, why not see them skinned in their national colours rather than every nation fielding the same frigate, the same manowar, the same...
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    First attempts in skinning

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> So here's my attempt at a manowar, it's not quite finished. Think I might have to rework the stripes and there's still a little black work to do at the stern. Hope you like.
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    Thoughts on the newest Build Mod

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I would be in favor of some limits on ship repairs when the ship is still moving, if they were done in a reasonable way. Problem would be deciding which repairs could be done at sea, and which ones required the...
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    First attempts in skinning

    Should have some screenies of the 2nd Rate later tonight. Unfortunately, because of the way that the gun ports are arranged on the model, you can't get the nice straight stripes you see on ships like the Victory and it's been quite hard to get them looking even, as you have to go with the curve...
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    First attempts in skinning

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Lord Nelson, I've just started work on a 2nd rate. Was looking at the manowars though and they all have the open gallery at the back. I'm afraid if you want an accurate Victory...
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    Thoughts on the newest Build Mod

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I was being too general. I did not intend to make this an academic paper on shipbuilding techniques. I was just pointing out that 'sealant' did not come in a keg, the way modern synthetics do. If you wanted to stop...
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    Invalid Expression

    Don't know much about coding myself, but if you post line 4 of the file or the whole section around it someone might be able to spot the problem.
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    First attempts in skinning

    Hey Nelson, Portsmouth is about 100miles away (160km). I've never actually visited the Victory, only seen the model in our dockyard. Perhaps I should start a campaign to bring the ship back to Chatham. Might make a trip down there in the summer if I get a chance. Was thinking of trying my hand...
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    Thoughts on the newest Build Mod

    <!--quoteo(post=144110:date=Mar 31 2006, 06:30 AM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Mar 31 2006, 06:30 AM) 144110</div><div class='quotemain'><!--quotec--> Ships of the period used some tar to seal gaps, but for the most part, well-finished oak boards kept the water out...
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    First attempts in skinning

    <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Thanks for the encouragement, <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":whee" border="0" alt="danse1.gif" /> Might try a...
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    First attempts in skinning

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mateys As Seb' is so busy at the moment, I thought I'd have a go at a bit of skinning work myself. So this is my first attempt at a 6th Rate - light Frigate. Tell me what you...
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    The Future of PotC Modding

    Guys - just chill out!!! It's only a game after all. If you want to duel, buy AOP, go on line and blow each others ships out of the water. This forum is about being creative NOT destructive.
  19. D

    Game seems to be moving towards the Napoleonic era

    <!--quoteo(post=143742:date=Mar 28 2006, 03:18 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 28 2006, 03:18 PM) 143742</div><div class='quotemain'><!--quotec--> Geez, I hate to be a small "c" conservative but I think the current time frame if fine. I wouldn't object if you wanted to...
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    First attempts in skinning

    Commodore JPJ There are already 16, 18 and 20 Gun brigs only available to England in the ship_init.c file, so these won't be added to the new RN pack. Might cahnge some of the code so that they appear in the shipyard as "HM.Brig 16Gun" etc. to keep with the naval / military feel. Will add the...
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