• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Grey Roger

    Need Help Updating the Russian Translation

    I had to update a couple of files for the "Night Craft" quest: Help with cargo delivery quest during Night Craft quest Could you re-translate "France Trader_dialog.h", please? There's something odd about the existing Russian version, it's not showing line breaks properly, so I can't add the...
  2. Grey Roger

    Help with cargo delivery quest during Night Craft quest

    Put these versions of "France Trader_dialog.c" and "France Trader_dialog.h" into "PROGRAM\DIALOGS" and "PROGRAM\DIALOGS\ENGLISH" respectively. The "Night Craft" quest came from a Russian mod which was based on the stock game, not on our Build Mod. So "France Trader_dialog.c" did have code for...
  3. Grey Roger

    Need Help Updating the Russian Translation

    Possibly put the second 'StartQuestMovie' in case "free_emilio" instead, as that is where fast travel and the menu are also blocked. You can also remove this line:Locations[FindLocation("Havana_town_05")].reload.l4.disable = 1;There's no point in locking the door to the prison if...
  4. Grey Roger

    Solved Help with locator, model, and texture

    Raising it is easy, just change PositionY to something that isn't 0. Try 0.1. If you make PositionY too big, the item will probably either float in midair or disappear because it's now above the ceiling. If you make it negative, the item will disappear under the floor. Flipping it is going...
  5. Grey Roger

    Solved Help with locator, model, and texture

    For other angles, XX = cos(angle), XY = 0, XZ = sin(angle); YX = 0, YY = 1, YZ = 0; ZX = -XZ, ZY = 0, ZZ = XX. And that's for a locator which is flat on the ground but pointing at an angle other than straight along an axis. For something leaning at an angle, similar calculations involving XY...
  6. Grey Roger

    Solved Help with locator, model, and texture

    The maquahuitl is already in Build 14, thanks to @Jack Rackham, though at present it's limited to the "Bartolomeu" storyline. For an example of how to make an object appear to be propped up against a wall, have a look in the Maltese crypt, which you'll find in Bridgetown. Then have a look at...
  7. Grey Roger

    Help with cargo delivery quest during Night Craft quest

    Can you upload a savegame? You'll need to compress it with something like 7-Zip before you can upload it here. There is supposed to be code for receiving cargo in the special dialog file which Jean Maginot uses during the quest but it's presumably not working, so I'll need to correct it. Then...
  8. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    That's odd for several reasons. The update only includes a single locator file for "Town_StJohns" and nothing at all for "Lineship47". In my install, "Lineship47_guns.gm" and the "bench" files are all dated 2020, which means they should be in the 2022 installer. Try installing the game again...
  9. Grey Roger

    Need Help Updating the Russian Translation

    No, there should be one version of "smuggler_line.txt" in "Storyline\standard\QUESTBOOK" and a different version in "Storyline\FreePlay\QUESTBOOK". The one in "standard" has lines referring to Rheims and Danielle. Those don't exist in other storylines so the version in "FreePlay" has different...
  10. Grey Roger

    Trophies in the Free Play mode

    Some time ago, the quest "Night Craft" was adapted from a Russian mod into the "Tales of a Sea Hawk" storyline. The Russian mod was based directly on the stock game, "Tales of a Sea Hawk" is the story from the stock game adapted into "New Horizons", so putting the quest into that storyline...
  11. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    The first update of 2026 is now available for download! https://piratesahoy.bowengames.com/potc/Grey Roger/post_1Jan_updates_290126.zip Some of you may have played the new special quest "Night Craft" as part of the "Tales of a Sea Hawk" storyline. It's still there but now it's also been...
  12. Grey Roger

    Need Help Updating the Russian Translation

    Got them. There's still a copy of "quest_smuggler_02_dialog.h" in "PROGRAM\Storyline\standard\dialogs\RUSSIAN", which is out of date and no longer needed. You also have a copy in "PROGRAM\DIALOGS\RUSSIAN" and that one is correct. Your files do not contain...
  13. Grey Roger

    Need Help Updating the Russian Translation

    I've made all the alterations you suggested. Here's the current version of "quests_reaction.c". Could you upload your most recent translation files, please? Especially a version of "interface_strings.txt" with the new lines for the Bridgetown naval locations. I'm going to update the...
  14. Grey Roger

    Need Help Updating the Russian Translation

    Fair enough, disable fast travel.
  15. Grey Roger

    Need Help Updating the Russian Translation

    Fair enough - teleporting to other places in town such as the store probably won't do any harm, but it could delay the quest if the player teleports to the ship and then sails away. Perhaps use 'bQuestDisableSeaEnter = true;' instead? Then the player can teleport around Sao Jorge to buy...
  16. Grey Roger

    Need Help Updating the Russian Translation

    1: Possibly put the 'EndQuestMovie', 'TrackQuestMovie' and 'DisableFastTravel(False)' into case "Dutch_Sabana" to make sure you can't escape before Enrique Padilla talks to you. Also, @Bartolomeu o Portugues: instead of putting all the Spanish soldiers, including Enrique Padilla, into AI group...
  17. Grey Roger

    Need Help Updating the Russian Translation

    If they're in "RESOURCE\INI\TEXTS\RUSSIAN\Storyline\storyline_strings.txt" then they should be translated. Function 'TranslateString' searches these files in "RESOURCE\INI\TEXTS\RUSSIAN", in this order: "common.ini" "interface_strings.txt" "characters_names.txt"...
  18. Grey Roger

    Need Help Updating the Russian Translation

    Certainly add 'LAi_SetFightMode(PChar, false);' to case "depois_combate" to allow the dialog to happen right away. Blocking the temple entrance should not be necessary because the dialog with Jeremy Tripper ends by triggering case "French_Ship_Khael", which sends you to sea and blocks landing...
  19. Grey Roger

    Tales of sea hawk Bug - workaround

    Not so. See this thread: Tales of sea hawk Bug I was able to compare "blaze_dialog.c" and "blaze_dialog.h" between B14 and BNH, and they're identical except for some special characters. But B15 has a new feature which appears to have interrupted normal self-dialog, so the first post in that...
  20. Grey Roger

    Need Help Updating the Russian Translation

    The Spanish letter of marque does not matter here. The Vice Admiral gives you a letter of marque because he expects you to attack ships hostile to Spain. Lord Barham, being English, doesn't care if you have a Spanish letter of marque, except that if you've been attacking English ships then...
Back
Top