Edwin van de Werf
Landlubber
Hello guys I ran into a bug during the main story questline, here's a workaround.
Someone else posted the same issue in BNH: Tales of sea hawk Bug
Go check out above link. It's the exact same bug in MNH unfortunately. I actually quit using MNH only to run into the same bug in a different engine.
Anyway my troubles hopefully saves someone else a bit of effort. This workaround should also work for BNH, because both versions have the same file.
Problem:
During the main questline you've just spoken to a smuggler and have been teleported to Smugglers Lair. He tells you some house is guarded and that you aren't allowed to enter! In the quest log it tells you to wait for the night and sneak into some house.
Around 2s after entering house the player character turns into an actor with some self dialogue, but the dialogue itself is missing (very bugged, seems to be the last dialog you had with a NPC previously). The game is stuck now.
Fix:
Go to `PROGRAM\Storyline\standard\quests\quests_reaction.c` (also for BNH)
Search for `case "blaze_to_rheims_house_in_smugglers_find_book_complete":`
This is what you should see:
Replace it with this code:
Let me know if you have any questions.
Someone else posted the same issue in BNH: Tales of sea hawk Bug
Go check out above link. It's the exact same bug in MNH unfortunately. I actually quit using MNH only to run into the same bug in a different engine.
Anyway my troubles hopefully saves someone else a bit of effort. This workaround should also work for BNH, because both versions have the same file.
Problem:
During the main questline you've just spoken to a smuggler and have been teleported to Smugglers Lair. He tells you some house is guarded and that you aren't allowed to enter! In the quest log it tells you to wait for the night and sneak into some house.
Around 2s after entering house the player character turns into an actor with some self dialogue, but the dialogue itself is missing (very bugged, seems to be the last dialog you had with a NPC previously). The game is stuck now.
Fix:
Go to `PROGRAM\Storyline\standard\quests\quests_reaction.c` (also for BNH)
Search for `case "blaze_to_rheims_house_in_smugglers_find_book_complete":`
This is what you should see:
C:
case "blaze_to_rheims_house_in_smugglers_find_book_complete":
LAi_SetActorType(pchar);
LAi_ActorGoToLocator(pchar, "goto", "goto2", "blaze_to_rheims_house_in_smugglers_find_book_complete_2", 2.0);
break;
Replace it with this code:
C:
case "blaze_to_rheims_house_in_smugglers_find_book_complete":
characters[GetCharacterIndex("Robert Christopher Silehard")].dialog.CurrentNode = "blaze_return_to_silehard_node";
pchar.quest.main_line = "blaze_found_book_in_rheims_house";
GiveItem2Character(pchar, "rheims_journal");
AddQuestrecord("Blaze_search_Rheims", 9);
pchar.quest.main_line = "blaze_return_to_silehard";
Locations[FindLocation("Rheims_house_in_smugglers")].reload.l1.disable = 0;
break;
Let me know if you have any questions.
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