• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Grey Roger

    Need Help Updating the Russian Translation

    Got them. There's still a copy of "quest_smuggler_02_dialog.h" in "PROGRAM\Storyline\standard\dialogs\RUSSIAN", which is out of date and no longer needed. You also have a copy in "PROGRAM\DIALOGS\RUSSIAN" and that one is correct. Your files do not contain...
  2. Grey Roger

    Need Help Updating the Russian Translation

    I've made all the alterations you suggested. Here's the current version of "quests_reaction.c". Could you upload your most recent translation files, please? Especially a version of "interface_strings.txt" with the new lines for the Bridgetown naval locations. I'm going to update the...
  3. Grey Roger

    Need Help Updating the Russian Translation

    Fair enough, disable fast travel.
  4. Grey Roger

    Need Help Updating the Russian Translation

    Fair enough - teleporting to other places in town such as the store probably won't do any harm, but it could delay the quest if the player teleports to the ship and then sails away. Perhaps use 'bQuestDisableSeaEnter = true;' instead? Then the player can teleport around Sao Jorge to buy...
  5. Grey Roger

    Need Help Updating the Russian Translation

    1: Possibly put the 'EndQuestMovie', 'TrackQuestMovie' and 'DisableFastTravel(False)' into case "Dutch_Sabana" to make sure you can't escape before Enrique Padilla talks to you. Also, @Bartolomeu o Portugues: instead of putting all the Spanish soldiers, including Enrique Padilla, into AI group...
  6. Grey Roger

    Need Help Updating the Russian Translation

    If they're in "RESOURCE\INI\TEXTS\RUSSIAN\Storyline\storyline_strings.txt" then they should be translated. Function 'TranslateString' searches these files in "RESOURCE\INI\TEXTS\RUSSIAN", in this order: "common.ini" "interface_strings.txt" "characters_names.txt"...
  7. Grey Roger

    Need Help Updating the Russian Translation

    Certainly add 'LAi_SetFightMode(PChar, false);' to case "depois_combate" to allow the dialog to happen right away. Blocking the temple entrance should not be necessary because the dialog with Jeremy Tripper ends by triggering case "French_Ship_Khael", which sends you to sea and blocks landing...
  8. Grey Roger

    Tales of sea hawk Bug - workaround

    Not so. See this thread: Tales of sea hawk Bug I was able to compare "blaze_dialog.c" and "blaze_dialog.h" between B14 and BNH, and they're identical except for some special characters. But B15 has a new feature which appears to have interrupted normal self-dialog, so the first post in that...
  9. Grey Roger

    Need Help Updating the Russian Translation

    The Spanish letter of marque does not matter here. The Vice Admiral gives you a letter of marque because he expects you to attack ships hostile to Spain. Lord Barham, being English, doesn't care if you have a Spanish letter of marque, except that if you've been attacking English ships then...
  10. Grey Roger

    Need Help Updating the Russian Translation

    1: True, almost no soldiers are assigned to fixed locations. Most are walking around town. 2: Letters of marque never appear in the inventory. Instead, press F2 and look at "International Relations". If you have no letter of marque for England, the line for England will probably say...
  11. Grey Roger

    Need Help Updating the Russian Translation

    That was the idea, yes. Show the town instead of the nation, the same way naval buildings in other towns do. You're playing a Dutch character there. If you capture Antigua for Holland, you won't see a British or English Naval Headquarters in the middle of a Dutch town.
  12. Grey Roger

    Need Help Updating the Russian Translation

    1: Better would be to replace the nation name entirely in case a player decides to capture Antigua for another nation - probably not in this storyline or in "Hornblower" but perhaps in FreePlay. In "PROGRAM\Locations\init\Antigua.c", replace "British Naval Headquarters" with "#stown_name# Naval...
  13. Grey Roger

    Tales of sea hawk Bug - workaround

    It seems to me that this bypasses almost the entire scene in Rheims' house. So you get a questbook entry which says that you had to fight and kill two cutthroats who told you that other people had been trying to get in there, but they don't fight you nor tell you anything. How about simply...
  14. Grey Roger

    Hendrick Vanderdecken

    I wouldn't have thought so. It's the function which has changed, not the ship definition. It should take effect the next time Vanderdecken updates his list of ships, which won't be at once. So you'll need to sail away, do something else for a while, then return to Isla de Muerte at a later...
  15. Grey Roger

    Hendrick Vanderdecken

    In "PROGRAM\Ships\ships.c", function "FillShipsList", ships suitable for Vanderdecken are checked thus: bool VanderdeckenShip = false; if(sti(rShip.CanBuy) == true && sti(rShip.CanEncounter) == false) VanderdeckenShip = true; if(HasSubStr(rShip.id...
  16. Grey Roger

    Need Help Updating the Russian Translation

    At case "cesariogobis", add:Locations[FindLocation("Curacao_village")].reload.l2.disable = true;Cancel it at case "batalha":Locations[FindLocation("Curacao_village")].reload.l2.disable = false;The door to the tavern and the exit to the jungle are reopened at case "batalha" too. They were...
  17. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    Why not just use the base models and give the characters armour? For example, don't use "Edmundo_A1.gm"; use "Edmundo.gm", give him a "commonarmor" (Battle Cuirass) and equip it, then let the usual system for displaying armour take care of the character model. They should then get their normal...
  18. Grey Roger

    Need Help Updating the Russian Translation

    It should not matter whether Nicholas Butcher reaches "reload2_2". He is not involved in the next part. The important part of case "afterataque" is: ChangeCharacterAddressGroup(CharacterFromID("Cesario de Rosas"), "Village_House_01", "goto", "goto7")...
  19. Grey Roger

    Need Help Updating the Russian Translation

    1: In "PROGRAM\Locations\init\Curacao.c", find the entry for "Village_Tavern". To the part with reloads, add:Locations[n].reload.l2.disable = true;This will not take effect until you start a new game. 2: That is probably because...
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