@Pieter Boelen @Jack Rackham @Levis @ANSEL
Found the source of the bug!
See my previous post for proof it was caused by the recent update. By installing the folders one by one, then the files, then using winmerge to check the lines, and testing on backups of my folder, I can confirm the bug is from the new (and moved) Jack Rackham items contained in initItems.c
Specifically, in the latest update, some building and quest items were moved in location, and a few new ones added. When I reverted those specific lines to the July 28th version, and kept all other changes to the file from the update, the bug is fixed.
Attached find a version of inititems.c that fixes the bug, with the new items and moved items reverted (so about 6 lines reverted to the previous version). All other changes intact.
Also, a save so you can easily test yourself if you prefer. Load the save, right in front of you will be the improper item. Reinitilizing under the following conditions produces the following results:
1) if using July 28 version, reinitilizing transforms the itemname_hatch_11D_03 into a purse of 100 gold (the graphic will only change if you switch scenes, but you can immediatlly press spacebar to pick it up and it will already be transformed)
2) if using most recent update zip file, reinitilizing does nothing, it remains the bugged itemname_hatch_11D_03
3) If using most recent update + my modified initItems.c attached to this post, reinitilizing fixes the glitch and itemname_hatch_11D_03 transforms into the purse of 100 gold.
Now, I don't know whether there is something specifically wrong with the new lines I reverted, or whether this is a compatibility issue where saved games are incompatible with additions or moves to the item file. But for now, the attached file will preserve saved game compatibility.
EDIT: Haha, simultanous post with Pieter. Yes, your guess was correct.
Found the source of the bug!
See my previous post for proof it was caused by the recent update. By installing the folders one by one, then the files, then using winmerge to check the lines, and testing on backups of my folder, I can confirm the bug is from the new (and moved) Jack Rackham items contained in initItems.c
Specifically, in the latest update, some building and quest items were moved in location, and a few new ones added. When I reverted those specific lines to the July 28th version, and kept all other changes to the file from the update, the bug is fixed.
Attached find a version of inititems.c that fixes the bug, with the new items and moved items reverted (so about 6 lines reverted to the previous version). All other changes intact.
Also, a save so you can easily test yourself if you prefer. Load the save, right in front of you will be the improper item. Reinitilizing under the following conditions produces the following results:
1) if using July 28 version, reinitilizing transforms the itemname_hatch_11D_03 into a purse of 100 gold (the graphic will only change if you switch scenes, but you can immediatlly press spacebar to pick it up and it will already be transformed)
2) if using most recent update zip file, reinitilizing does nothing, it remains the bugged itemname_hatch_11D_03
3) If using most recent update + my modified initItems.c attached to this post, reinitilizing fixes the glitch and itemname_hatch_11D_03 transforms into the purse of 100 gold.
Now, I don't know whether there is something specifically wrong with the new lines I reverted, or whether this is a compatibility issue where saved games are incompatible with additions or moves to the item file. But for now, the attached file will preserve saved game compatibility.
EDIT: Haha, simultanous post with Pieter. Yes, your guess was correct.
