Hi! I have just started playing recently, trying out different starts, and I ran into a few questions. Could I ask for some advice from experienced players?
1) I tried the castaway start, and it was a great deal of fun. I used the stones to knock some bandits out, made my way to the town, things went well. But I never was able to find the lifeboat--I searched the jungle looking for another shore where it might be, but never found one, and it wasn't at the dock in town.
Am I supposed to find the lifeboat physically sitting somewhere? If so, any hints on the best way to locate it?
2) As I was walking through the jungle a group of bountyhunters entered dialogue when I entered a new screen, and said someone had hired them to kill me. Later in town, another group stood by while I finished talking to a citizen, and then drew swords. Why are bounty hunters looking for me? I hadn't done anything yet, are they always looking for the player?
3) I found the monk that gives crosses that prevent saving. Is there any long term use to accepting the quest? In other words, xp gain or some skill enhancement from returning the cross, or is it just that you get the bonus until returning it and then it is gone?
4) I found officers willing to join sitting in a tavern and proposing you help them in a quest, and others generated when you talk to the innkeeper and request a specific type, and a third type where you promote a crew member to officer. Is there any advantage or disadvantage to one kind over the other? Any particularly good source of strong officers?
5) In general, should I be aiming for low level officers so that I can choose their skill progression, or higher level starting officers?
6) If I am playing freeplay and I want my charecter model to change to reflect different armor I am wearing, do some character models work? I tried with one but the appearance didn't change, are there any recomended models that have that implemented?
7) Is there any good source for learning naval tactics? I have been spoiled on the more videogamish style of Sid Meir's pirates and such, and I really need to learn how to sail and fight properly, including basic things like when to use half sails or full, and what to do when aiming cannons in first person mode to have a good chance of hitting when on stormy seas.
8) Should I generally accept quests even if I can't immediatly do them, or are most quests on a time limit? Do you forever miss out on quests if you first refuse them? (For example, I have seen townspeople offering to sell a treasure map when I didn't have enough gold, and a governor asking me to sink an enemy ship).
Thanks so much! I am loving the mod, it is enormous fun.
1) I tried the castaway start, and it was a great deal of fun. I used the stones to knock some bandits out, made my way to the town, things went well. But I never was able to find the lifeboat--I searched the jungle looking for another shore where it might be, but never found one, and it wasn't at the dock in town.
Am I supposed to find the lifeboat physically sitting somewhere? If so, any hints on the best way to locate it?
2) As I was walking through the jungle a group of bountyhunters entered dialogue when I entered a new screen, and said someone had hired them to kill me. Later in town, another group stood by while I finished talking to a citizen, and then drew swords. Why are bounty hunters looking for me? I hadn't done anything yet, are they always looking for the player?
3) I found the monk that gives crosses that prevent saving. Is there any long term use to accepting the quest? In other words, xp gain or some skill enhancement from returning the cross, or is it just that you get the bonus until returning it and then it is gone?
4) I found officers willing to join sitting in a tavern and proposing you help them in a quest, and others generated when you talk to the innkeeper and request a specific type, and a third type where you promote a crew member to officer. Is there any advantage or disadvantage to one kind over the other? Any particularly good source of strong officers?
5) In general, should I be aiming for low level officers so that I can choose their skill progression, or higher level starting officers?
6) If I am playing freeplay and I want my charecter model to change to reflect different armor I am wearing, do some character models work? I tried with one but the appearance didn't change, are there any recomended models that have that implemented?
7) Is there any good source for learning naval tactics? I have been spoiled on the more videogamish style of Sid Meir's pirates and such, and I really need to learn how to sail and fight properly, including basic things like when to use half sails or full, and what to do when aiming cannons in first person mode to have a good chance of hitting when on stormy seas.
8) Should I generally accept quests even if I can't immediatly do them, or are most quests on a time limit? Do you forever miss out on quests if you first refuse them? (For example, I have seen townspeople offering to sell a treasure map when I didn't have enough gold, and a governor asking me to sink an enemy ship).
Thanks so much! I am loving the mod, it is enormous fun.
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