CaptnLysop
Sailor Apprentice
Hi there everybody!
First off, to show my appreciation to the mod community and stuff, here is a little trick for the Build 13 that I made myself, lol, not really a big piece of code-work but still...
I rebound all my keys and found out that when you dont assign R and G to 10,30 and 3x Timescale, it glitches on the Spacebar and everytime you press it, you get either 3x or 10x acceleration. To get rid of the whole function go to "seadogs.c" and search for "case "BOAL_Control" and case "BOAL_Control0" and replace all lines that go underneath and ARE OBVIOUSLY PART OF THOS TWO FUNCTIONS with THIS:
case "BOAL_Control":
break;
case "BOAL_Control0":
break;
so it may look like
[.........]
DoCharacterUsedItem(PChar, Items[idx].id);
Log_SetStringToLog(LanguageConvertString(tmpLangFileID,"Used potion"));
}
// NK <--
break;
case "BOAL_Control":
break;
case "BOAL_Control0":
break;
case "BOAL_Control2":
/*if(PChar.nation == ENGLAND)
[.........]
now you can unbind these keys alltogether, the function just goes into nirvana. Don't have any timeacceleration anymore though, but a small peek into "controls.c" re-enables the old "*"-Button 2x TimeScale
NOW MY QUESTION:
THE WATER! I see (quite frequent) light-blueish "thingies" floating around on the waves, looks like fish upside-down or maybe Icicles or something. Is that normal? Been a couple years since I last played the game, but with Build 13 it runs like a charm on Win7 64bit.
So thats all, I'm just a bit "picky" when it comes to things I can't tell wether they are a bug or just "there".
Thx for any answers, and hag looting, ya-haaarrrrrrr
First off, to show my appreciation to the mod community and stuff, here is a little trick for the Build 13 that I made myself, lol, not really a big piece of code-work but still...
I rebound all my keys and found out that when you dont assign R and G to 10,30 and 3x Timescale, it glitches on the Spacebar and everytime you press it, you get either 3x or 10x acceleration. To get rid of the whole function go to "seadogs.c" and search for "case "BOAL_Control" and case "BOAL_Control0" and replace all lines that go underneath and ARE OBVIOUSLY PART OF THOS TWO FUNCTIONS with THIS:
case "BOAL_Control":
break;
case "BOAL_Control0":
break;
so it may look like
[.........]
DoCharacterUsedItem(PChar, Items[idx].id);
Log_SetStringToLog(LanguageConvertString(tmpLangFileID,"Used potion"));
}
// NK <--
break;
case "BOAL_Control":
break;
case "BOAL_Control0":
break;
case "BOAL_Control2":
/*if(PChar.nation == ENGLAND)
[.........]
now you can unbind these keys alltogether, the function just goes into nirvana. Don't have any timeacceleration anymore though, but a small peek into "controls.c" re-enables the old "*"-Button 2x TimeScale

NOW MY QUESTION:
THE WATER! I see (quite frequent) light-blueish "thingies" floating around on the waves, looks like fish upside-down or maybe Icicles or something. Is that normal? Been a couple years since I last played the game, but with Build 13 it runs like a charm on Win7 64bit.
So thats all, I'm just a bit "picky" when it comes to things I can't tell wether they are a bug or just "there".
Thx for any answers, and hag looting, ya-haaarrrrrrr
