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A messy load of questions

Fluen

Freebooter
...But I believe they all link to modded features so I post them here.

I'm still using pack 12.1 and will do so untill I have finished all missions. Yet several of the mods must be the same in the later packs - why re-do a thing that already works - if it works of course.

1. The musket volley perk. Is that the reason I have boarded ships alone and been able to kill every enemy abord with (almost) just one strike each recently? My crewmembers have a good morale and are all safe and sound afterwards so I doubt they have betrayed me.

2. Deleting gamesaves. Originally the gamesaves went into the recycle bin from where I could retrieve them if I deleted one by mistake. But I think I changed that setting when I installed pack 12.1. Now I can't figure out how to change that back again. And I want to be able to retrieve erratically deleted gamesaves. Yesterday I spend one and half an hour defeating Greenford fort - and accidently deleted the saves after my victory. AAAAARRRRGGGHHHHH! How do I set the deleted gamesaves to end in the recycle bin?

3. Culverines versus cannons. Their properties have changed a great deal from the stock game. Which type make the greater damage now?

4. All through the game I've been known as an unknown freebooter (or something like that) with all nations involved. When I won a French lady in a game of dice and helped her back to France I received a letter of marque from the French and have recently been promoted because of my victories over pirates - presently I'm lieutenant. What will it take to change that "freebooter" status?

5. Letters of marque. Can I get letters of marque with different nations? Even if they are enemies?

Thank you in advance.
 
1: the enemy must have low morale or something. that makes a big difference.

2: this never worked like that in my case, for as far as i'm aware. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> so i can't help.

3: cannons.

4: your personal wealth.

5: yes.
 
1. Not sure about Build 12.1. The boarding code has been rewritten and greatly improved for Build 13, making it much less easy.

2. As far as I know that never worked like that for me either. Have you discovered a hidden feature? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

3. Listen to Morgan.

4. Again listen to Morgan. The "Freebooter" status shows how well know and succesful you are. If you join a nation's navy, you will gain ranks and personal wealth, which will increase your notoriety. Marrying also helps. <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />

5. Right now: yes. Like Morgan says. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
and that's the advantage of being first. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> you're always agreed with when you're right.
 
A few more questions (some of them continuations of the above questions).

1. The musket volley perk (again). The morale aboard the enemy ship may explain why it's so easy to kill the enemies. But it doesn't explain why I suddenly board all ships alone (I don't use officers). Previously I only experienced this when the crews morale was very low - now it's every time I board. Is it a bug then?

4. How do I join the navy of a nation? I have the letter of marque from France, but should I just raise the French flag or is there something additional I should do? So far I have a personal wealth of 50.000 gold. That's apparently not enough to make me more known.

New questions:

6. The crystal skulls: do they serve a purpose in pack 12.1 (or in later packs?) I have all three of them (white, blue, rose).

7. Population numbers: for a very long time Greenford, Oxbay, Douwesen and Quebradas Costillas have had extremely low (0-5 inhabitants). Is it possible for me to raise that? I read that my hiring or firing crewmembers would affect the population size, but I don't know if that's a permanent solution. I'm planning a biological experiment: hiring lots of crewmembers in a big town and fire them in a small town and see if I can raise the population number that way.
 
1. Sounds like some sort of weird bug. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

4. You join the navy by getting a LoM. Sink ships enemy to France and talk to the governor every now and then to be promoted for your actions.

6. No real purpose to them; they're just skill-enhancing items like so many more.

7. No idea, really. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
#6. The crystal skulls serve no skill enhancing purpose in Build12.1 or Build 13.
Pieter, has this been changed in Build 14?

#7. I don't think anyone knows if that really works.
Fluen, it would be good to know the results of your experiment. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=232308:date=Jan 6 2008, 03:13 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 6 2008, 03:13 AM) [snapback]232308[/snapback]</div><div class='quotemain'><!--quotec-->#6. The crystal skulls serve no skill enhancing purpose in Build12.1 or Build 13.
Pieter, has this been changed in Build 14?<!--QuoteEnd--></div><!--QuoteEEnd-->Ehm; no. My mistake. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
I do think it'd be nice to <i>give</i> them some purpose though. Some sort of Indian village you have to visit and they can join the skulls together and add some sort of supernatural protection to your blade or something like that? <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
The population experiment had no effect. I've shipped off about 700 sailors in Greenford and Douwesen each. It had no effect neither around the time when I did it nor when I later came back and checked.

To me the population number means a lot as it effects the prizes on goods to buy and sell and the possibility to sell ships at a colony so poor it can't even afford a ship. At one memorable time the smugglers I tried to sell goods to even wanted money for receiving my goods. <img src="style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" />
 
They gave you a negative amount of money or something like that? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
Perhaps the smugglers were actually <img src="style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" /> Pirates who wanted to take the goods and the money!
 
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