<!--quoteo(post=219229:date=Oct 28 2007, 01:37 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 28 2007, 01:37 PM) [snapback]219229[/snapback]</div><div class='quotemain'><!--quotec-->Apparently not. I know he managed to do it in the original game, but I don't yet know how to manage it in the Build. Did you manage it in the Build yet?<!--QuoteEnd--></div><!--QuoteEEnd-->
HELL YEAH!!! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid="

" border="0" alt="danse1.gif" />
Here's where the <i>refShip.id = 164;</i> thing is, it was usually <i>refShip.id = refShip.Name;</i>. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="

" border="0" alt="icon_wink.gif" />
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Cursed Corvette, Skin by Cylon13
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Corvette6";
refShip.id = 164;
refShip.all = "Corvette2";
refShip.sname = "Corvette6";
refShip.Class = 2;
refShip.Nation = PIRATE;
refShip.Weight = Tonnes2CWT(600);
refShip.Capacity = 1800;
refShip.Cannon = CANNON_TYPE_LONG_LBS24;
refShip.MaxCaliber = 24;
refShip.CannonsQuantity = 32;
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 4;
refShip.MaxCrew = 295;
refShip.MinCrew = 65;
refShip.SpeedRate = 16;
refShip.TurnRate = 41;
refShip.Price = 125000;
refShip.HP = 10025000000;
refShip.SP = 90000000000;
refShip.EmblemedSails.normalTex = "ships\sail_dutchman2.tga";
refShip.EmblemedSails.nationFileName = "ships\sail_dutchman2.tga";
refShip.AbordageLocation = "BOARDING_CORVETTE";
refShip.CannonsDeck = 1;
refShip.CargoHold = 1;
refShip.WaterLine = 0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.55;
//refShip.TurnDependWeight = 0.8;
refShip.Type.Trade = false;
refShip.Type.War = true;
refShip.CanEncounter = false;
refShip.CanBuy = true;
refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 8;
refShip.InertiaAccelerationZ = 6.0; refShip.InertiaBrakingZ = 4.0;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;<!--c2--></div><!--ec2-->