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Well I didn't look too much into ERAS II code, basically only to copy features into the Maelstrom New Horizons. ERAS II and GOF don't offer too much customization within internalsettings.h or something like that.
New Horizons offers pretty much the same customization like the original Storm 2.0 New Horizons.
As for the modable question: Yes. I can only refer to the New Horizon code here, but that said, the scripting in Maelstrom doesn't differ much from the original coding. There are mostly only minor changes here and there for a few adaption to the new engine.
For example, I could without that much effort succesfully mod working ship lanterns into the Maelstrom New Horizons.
Probably my documentation for my merging / updating of the Maelstrom New Horizons to the same version as Storm 2.0 New Horizons may help you here, so I just attached it here.
It would be really cool if you could even help me to merge the code and fix some of the bugs that unfortunaly still appear in Maelstrom NH, if you decide to go for the Maelstrom engine
EDIT: oh, didn't read the following questions. Sorry for that. Well so far the Maelstrom engine is very very stable, and the only crashes I am experiencing are because of bugs within the porting from New Horizon, I am 100% sure there. GOF and ERAS shouldn't be affected by that. And it cleary improves performance A LOT. Which probably goes hand in hand.
Quick example for that: My Rig is High-End with an i7-9700k, a RTX2080 SUPER and 16 GB DDR4 - still, big battles in the old engines (doesn't matter if 2.0 or 2.8) won't go over ~50 FPS.
With Maelstrom, I never experienced less than 200 FPS, of course with full graphic settings. I subjectively also see an improvement in some scripts in New Horizons which resulted in some microfreezes in the original engine (e.g. hiring a captured captain, there was always a small chance that the engine crashes) - those microfreezes are simply not there anymore with the Maelstrom
Hope that helped, if you got any more questions, feel free to ask
That's the plan Any help would be much appreciated, too
I am not really a coder either. Most of the time its just trial and error for me and asking others what the error.logs mean.
For playing currently the itch.io version, tho I edited and changed a few things to add new features like lanterns and the fighting system.
I will download it now...PM me if you have New Horizons installed for Maelstrom, then I can send you the updated files
Well I didn't look too much into ERAS II code, basically only to copy features into the Maelstrom New Horizons. ERAS II and GOF don't offer too much customization within internalsettings.h or something like that.
New Horizons offers pretty much the same customization like the original Storm 2.0 New Horizons.
EDIT: oh, didn't read the following questions. Sorry for that. Well so far the Maelstrom engine is very very stable, and the only crashes I am experiencing are because of bugs within the porting from New Horizon, I am 100% sure there. GOF and ERAS shouldn't be affected by that. And it cleary improves performance A LOT. Which probably goes hand in hand.
Quick example for that: My Rig is High-End with an i7-9700k, a RTX2080 SUPER and 16 GB DDR4 - still, big battles in the old engines (doesn't matter if 2.0 or 2.8) won't go over ~50 FPS.
With Maelstrom, I never experienced less than 200 FPS, of course with full graphic settings. I subjectively also see an improvement in some scripts in New Horizons which resulted in some microfreezes in the original engine (e.g. hiring a captured captain, there was always a small chance that the engine crashes) - those microfreezes are simply not there anymore with the Maelstrom
Hope that helped, if you got any more questions, feel free to ask