MacVega
Landlubber
Greetings everyone! I've been a lurker for some time on these forums but have recently surfaced having taken a a personal curiosity in some of the mechanics of this set of games, which is still in my opinion some of the best representation of naval warfare games despite their substandard vanilla builds. Whenever I have had a question I have come and scoured these forums for answers and you guys are awesome.
With salutations out of the way I will get down to my problem I need aid on. I have recently taken an interest in loyalty and reputation and have exhausted every avenue on the forums to find a solution for my particular need. What I wish to know is where the values and code is stored for determining the alignment of the action that the officers react to.
For example if one wanted to make smuggling considered a good action by good aligned officers, though that is not the specific thing I wish to change I thought it was the easiest example to use in order to get what I am looking for across. I personally feel boarding and taking prisoner of an enemy vessel should not be a 'bad' action. As a diehard hornblower fan this type of approach is ridiculous in warfare.
I know its not in officers.c because that tweaks how they react to the actions not if the actions themselves are considered bad or good. If any of you could point me in the right direction I would be most grateful!
Edit: To avoid double posting I've done some digging and so far the only thing I have found is in dialog of all things. This particular snippet is from Ransack_captain_dialog.c From what I can surmise from the script so far.
Highlighted in red is the only mention I have found so far of determining an officers reaction to a chosen action. While I am not sure which case is which yet, possibly because I have never found out how to interact with my prisoners outside of the UI Interface, let alone finding away for slave cargo to go free through dialogue.
No hint of where officer reactions to boarding, or reactions from the choices chosen from the interface whether to keep the sailors as slaves, throw the sailors overboard, or to throw the captain overboard/prisoner. Stands to reason it would be in interface, but I could easily be wrong. Still open for directions,
With salutations out of the way I will get down to my problem I need aid on. I have recently taken an interest in loyalty and reputation and have exhausted every avenue on the forums to find a solution for my particular need. What I wish to know is where the values and code is stored for determining the alignment of the action that the officers react to.
For example if one wanted to make smuggling considered a good action by good aligned officers, though that is not the specific thing I wish to change I thought it was the easiest example to use in order to get what I am looking for across. I personally feel boarding and taking prisoner of an enemy vessel should not be a 'bad' action. As a diehard hornblower fan this type of approach is ridiculous in warfare.
I know its not in officers.c because that tweaks how they react to the actions not if the actions themselves are considered bad or good. If any of you could point me in the right direction I would be most grateful!
Edit: To avoid double posting I've done some digging and so far the only thing I have found is in dialog of all things. This particular snippet is from Ransack_captain_dialog.c From what I can surmise from the script so far.
Code:
case "free_in_sea_3":
[COLOR=#ff0000] OfficersReaction("bad");[/COLOR]
if (rand(5) == 1)
{
dialog.text = DLG_TEXT_BASE[32];
link.l1 = DLG_TEXT_BASE[33];
link.l1.go = "free_in_sea_4";
Highlighted in red is the only mention I have found so far of determining an officers reaction to a chosen action. While I am not sure which case is which yet, possibly because I have never found out how to interact with my prisoners outside of the UI Interface, let alone finding away for slave cargo to go free through dialogue.
No hint of where officer reactions to boarding, or reactions from the choices chosen from the interface whether to keep the sailors as slaves, throw the sailors overboard, or to throw the captain overboard/prisoner. Stands to reason it would be in interface, but I could easily be wrong. Still open for directions,
