Copied from WIP - Pirates and Privateers | PiratesAhoy!:
I'd want the "double rum rations" option to become something that people might actually use too.
Cool features are so much cooler when they have enough purpose that players actually starting making use of them!![]()
Double rum rations would be a celebration, so what are you likely to do to merit such a celebration? It's basically another way of rewarding the crew for a particular job that they've done well. Winning a battle would qualify. Possibly completing a routine quest (cargo, fetch, treasure - not necessarily side quest). Give them double rum at the right time and morale should increase sharply, possibly add a point or two to your "Leadership" as well. Do it at the wrong time and you increase the risk of drunken disorder. Maybe also allow the option for grog, which is watered down rum, to give a lesser morale boost and reduced risk of drunkenness.
I mentioned that because it is a feature that is already there. When you enable it, morale goes up, but occasionally will plummet again as well due to a drunken brawl.
As far as I'm aware, absolutely nobody ever uses it. Which seems rather a shame for a feature that is actually in the game.
My thinking was to require the player to deal with the aftermath of such a drunken brawl by talking to the boatswain to prevent morale from deteriorating further.
But that doesn't actually give players an incentive to use that feature.
Most relevant parts above marked in bold.As for double rum rations, I knew it already existed and was trying to come up with ways to do exactly what you want, which is make it more interesting and useful so people may actually do it.At the moment there are two ways to raise morale in an emergency - give the crew extra money or give them double rum. Only one of these carries the risk of drunken disorder, so that's probably not the one anyone will use unless they have much rum and not much money. So, as I say, the proper time to issue double rum is as a reward for success, therefore raise crew morale sharply and give the player a few points of Leadership for doing that. But keep the crew on double rum for too long, or give them double rum because morale is slipping and you want to raise it, and that's when the drunken brawls will start...