And if I go to the church in Nevis, there's nobody in there and you only hear somebody sneezing and farting in the church
Can someone confirm this?
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And if I go to the church in Nevis, there's nobody in there and you only hear somebody sneezing and farting in the church
Thanks very much! Added to my game now.Charlestown's newest inhabitant is now ready to take your money and your confession.
I can confirm that is already there.Did you give him the shared dialog file for the church too?
Wow! Thanks!Meet Father Samuel:
View attachment 22355
Charlestown's newest inhabitant is now ready to take your money and your confession.
im just going to call him Samuel because thats my real nameMeet Father Samuel:
View attachment 22355
Charlestown's newest inhabitant is now ready to take your money and your confession.
You're probably wondering which priest I'm talking about because there isn't one in Point a Pitre church. Not yet, anyway.
ChangeCharacterAddress(characterFromID("Pater Dominic"), "None", "");
ChangeCharacterAddressGroup(characterFromID("Pater Dominic"), "PaP_church", "barmen", "bar1");
It is here:I assumed that the shared "church.c" dialog is automatically applied to all priests. There didn't seem to be any specific reference to it in any of the files which define existing priests, some of which I copied for both Father Samuel and Pater Dominic.
//Father Samuel
ch.old.name = "Father";
ch.old.lastname = "Samuel";
ch.name = TranslateString("","Father");
ch.lastname = TranslateString("","Samuel");
ch.id = "Father Samuel";
ch.model = "monk";
ch.sound_type = "priest";
ch.sex = "man";
ch.nation = ENGLAND;
ch.location = "Charlestown_church";
ch.location.group = "barmen";
ch.location.locator = "bar1";
ch.Dialog.Filename = "Father Samuel_dialog.c";
ch.Dialog.Filename.group = "church.c"; // <------------ THIS LINE ---------------
Consider it done!You may want to add the following to Hornblower's "quests_reaction.c" so that Pater Dominic does not witness your raid on the church with Teresa Moreno:
In 'case "Next_stop_Church"':Code:ChangeCharacterAddress(characterFromID("Pater Dominic"), "None", "");
In 'case "Finally_go_home"':(I haven't included my updated version of "quests_reaction.c" in the zip because it has something else I'm working on which is nowhere near ready for release...)Code:ChangeCharacterAddressGroup(characterFromID("Pater Dominic"), "PaP_church", "barmen", "bar1");
Yes, the altar in both Charlestown and Point a Pitre churches is really a bar and the priest is really a barman. I found that when I enabled visible locators and went into the church to find out where to put the priests.
The priest is really close to her?Charlestown: used in "Bartolomeu o Portugues", you meet Sarah Roebuck there and she tells you useful things for capturing Charles Baxter. @Bartolomeu o Portugues, do you think she'd mind if the priest is standing behind her when she says her piece?