Test Version Available!
Download: http://www.piratesahoy.net/threads/build-14-beta-3-progress.20686
Contents:
Main stuff we need to know:
- What doesn't work properly that DOES work in Beta 3 WIP 12? Eg. what does this version BREAK?
- What is your opinion on the new stuff?
==========================================================================
Original Opening Post:
This would be a major achievement indeed! If you want a hand with this, I might be able to help, since I did some interface work not long ago.![Reading :read :read](/styles/emoticons/read.gif)
Download: http://www.piratesahoy.net/threads/build-14-beta-3-progress.20686
Contents:
Code:
Build 14 Beta 3 WIP 15:
- Bug Fixes:
. Town and Island name display completely rewritten and fixed by Pieter Boelen
Real Caribbean toggle removed: now ALWAYS on
. Town names shown properly in Sail To menu by Pieter Boelen
. IMPROVED Temporary Simple Solution for display of pirate flag on shore structures while ashore by Pieter Boelen
> For display of pirate flag while ashore, use fixed fort flag file instead [WIP: Proper fix to be made]
. Display of nation royalty fixed by Pieter Boelen
. Buying Letter of Marque fixed by Pieter Boelen
. Surrendered captain dialog fixed by Pieter Boelen
. Sail To enabled in Arcade Game Mode again by Pieter Boelen
. Double "Sea" icon on ship deck removed by Pieter Boelen
. Dialog Camera mod disabled by default by Pieter Boelen
. Changing default character names is split properly into first, middle and lastname by Pieter Boelen
. "Guns Not Ready" sound removed by Pieter Boelen [WIP: This code to be rewritten to work properly]
. SL_Utils.c reinitialization code removed to ensure it is treated the same way as the other storyline function files by Pieter Boelen
. No more error messages on "floating object" without class by Pieter Boelen
- Code Updates:
. Citizen dialogs added by Pillat
GrandTurks, SantoDomingo, Havana, Marigot, Philipsburg, PoPrince, Santiago, Cayman, Oranjestad, Tortuga and Willemstad
. Additional large cannon types added by Pillat
. ANY cannon type can be installed at Vanderdecken's shipyard by Pieter Boelen
. Town guards and soldiers strength dependent on difficulty level by Baste and Pieter Boelen
. Starting Ship is of the same design as the selected player nation by Pieter Boelen
. No "free" upgrades applied to the player starting ship and quest ships by Pieter Boelen
. "We are recognized" log messages enabled ONLY in Arcade Game Mode by Pieter Boelen
. Logs Toggle level description added by Pieter Boelen
- Interface Updates:
. Select Storyline Interface:
> Character Type takes effect on New Game by Pieter Boelen
> Custom starting name takes effect on New Game by Pieter Boelen
> Default Difficulty depends on selected storyline again by Pieter Boelen
> When changing Standard Storyline starting nation, starting location description updates correctly by Pieter Boelen
> When scrolling with arrow keys, selection doesn't default to "New Game" anymore by Pieter Boelen
> Player Type selector not shown when Auto Skill System is OFF by Pieter Boelen
. Ship and Shipyard Interface:
> Player ship design shown correctly by Pieter Boelen
- Texture, Model and Sound Updates:
. Colombia island model rotated 180 degrees and updated with actual San Felipe fortress by Armada
> Fort Commander added for flag by Pieter Boelen
> Display of Cartagena in interfaces and on Worldmap fixed by Pieter Boelen
. ALL Worldmap Animated Flags, including USA, updated to be period-correct by Cassadar
. Additional Sail Types by Pieter Boelen:
> Weathered Emblemed Sails option with sails for all nations
> Pure White and Standard Sails with US emblem
> Standard Sails with personal nation emblem
- Storyline Updates:
. BUG FOUND: If there are enemies in the starting location, starting quest case does not executed
[WIP: Temp fix by always setting .vcskip = true at game start by Pieter Boelen]
. Standard Storyline:
> Personal flag returned to English flag ONLY if player nation was English by Pieter Boelen
> France goes to war ONLY if player nation was Personal or England by Pieter Boelen
. Hornblower storyline:
> Jamaica Navy HQ open ONLY in this storyline at the necessary time by Pieter Boelen
> Missing character init entries added by Pieter Boelen
. La Croix storyline:
> Error message due to compass code fixed by Pieter Boelen
- Modder Tools:
. Separate Left and Right sidestep distance settings by Pieter Boelen
Build 14 Beta 3 WIP 14:
- Pirate_KK Code Base Merged by Pieter Boelen
- Bug Fixes:
. Worldmap restored to proper working order by Pieter Boelen
> Date resetting when going to worldmap on the first day fixed
. Jack Sparrow and Sea Hawk storylines start properly again by Pieter Boelen
. Personal Nation starting relations restored by Pieter Boelen
. Buccaneers Camp display in Colonies Interface fixed by Pieter Boelen
. Level Up cheats work properly if Auto Skill System is OFF too by Pieter Boelen
. Captain Harvey missing initModels entry added by Pieter Boelen
. "HMS" prefix used only in the Golden Age of Piracy and more recent RESTORED by Pieter Boelen
- Code Updates:
. Different Flags code completely rewritten by Pirate_KK
> Changing flag DURING the game through your crew DISABLED as it doesn't work with the new system
[WIP: Add this functionality in the Nation Relations Interface]
. Log Toggle allows to switch between various levels of notifications to reduce on-screen clutter
> Arcade Game Mode shows logs on ALL characters and ships in the scene, but Realistic Game Mode only shows it for the ones NEAR you
. Delay of 3 seconds (plus/minus morale changes) before your sail commands are executed by Pirate_KK
> On Realistic and Iron Man Mode only by Pieter Boelen
. Mutiny on companion ships
. Periods System by Pirate_KK
> Updated and adjusted by Pieter Boelen
Includes "Tortuga friendly to pirates"
. Models System by Pirate_KK
> Reinitialization of this disabled to prevent error messages by Pieter Boelen [WIP: Proper fix to be made]
. Profiles System by Pirate_KK
. Sound and Music System by Pirate_KK
. Worldmap Encounter Code simplified by Pirate_KK
. Island and Town Generating System by Pirate_KK
> Town re-initialization when adjusting Game Preferences fixed to prevent CTD by Pirate_KK
. Promotion Titles by Pirate_KK
. Sidestep by Pirate_KK
. Keyboard Typing Code by Pirate_KK
. Save/Load Code by Pirate_KK
. Item availability code further modified by Pieter Boelen
> Books are sold and cannot be found; skill modifiers hidden for low-level books, prices increased
> "Item Realism" code simplified so only one table is required
Skill modifiers for Jewelry, Indian Artefacts and Minerals hidden on Realistic Game Mode
- Interface Updates:
. Select Storyline completely redone with additional customization options by Pirate_KK
> Allows selection of your own flags, ship and character model
. Nation Relations redone to provide a quicker overview by Pirate_KK
. Capture Colonies code modified by Pirate_KK
. Map Interface right-click functionality restored, fixed and updated for new Worldmap by Pieter Boelen
. Character Interface title and officer type use simplified by Pieter Boelen as per an idea by Pirate_KK
- Texture, Model and Sound Updates:
. Island interface pictures redone by Cassadar
. All crest textures, including various pirate and personal flags, redone and updated by Pieter Boelen
. NEW crests textures used properly in Ship, Shipyard, Questbook and Colonies Interface by Pieter Boelen
Old crests.tga.tx and nations.tga.tx files are no longer used
- Storyline Updates:
. All pre-defined flag uses adjusted for the new system by Pieter Boelen
. Woodes Rogers Storyline:
> Various fixes by Jack Rackham
> Flags set up for new system by Jack Rackham and Pieter Boelen
- What doesn't work properly that DOES work in Beta 3 WIP 12? Eg. what does this version BREAK?
- What is your opinion on the new stuff?
==========================================================================
Original Opening Post:
I personally don't intend to do much of the testing myself. If I can, I'd like to try adapting the Customize Character interface again.
Worth another shot, no?![]()
This would be a major achievement indeed! If you want a hand with this, I might be able to help, since I did some interface work not long ago.
![Reading :read :read](/styles/emoticons/read.gif)
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