Just playing around with internal settings for my own amusement, and I'm thinking about trying setting this to 1, and have pirates sometimes use trade ships:
#define PIRATES_USE_BOTH_TYPES 0 // BOOL - do pirates use ships of both war and trade type? If 0, only use type 'war'.
Will I mess up anything by doing so? Are pirate encounters defined such that they can properly make use of trade ship types?
Just playing around with things, and curious if I would unwittingly break something or mess anything up.
#define PIRATES_USE_BOTH_TYPES 0 // BOOL - do pirates use ships of both war and trade type? If 0, only use type 'war'.
Will I mess up anything by doing so? Are pirate encounters defined such that they can properly make use of trade ship types?
Just playing around with things, and curious if I would unwittingly break something or mess anything up.
