<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin--> My character is poised somewhere above the room, his head bumping against the ceiling, with some random, unhelpful goob walking around on the floor far below. I can only walk a pace or two in any direction... [/quote]Sounds like there's a weird "location" for the doorway. Could you go into the house before you decided to use it for your shop, or did you "unlock" it?
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->The only help a bug check gives me is says" resourcemodelslocationsinsideCuriositiesShopbackredmh_dd.gm: can't open geometry file". But that file doesn't exist anyway, and I don't believe anything refers to it. Do I need to hexedit something?[/quote]Is that a typo? There *is* a file called "redmh_d.gm" in PotCRESOURCEModelsLocationsInsideMediumHouseback...
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->Also: Mings' Sellers quote made me want to add a custom greeting sound file just for my shopkeep. Anyone know how that is done?[/quote]I did it for Fred Bob and Estrella (Armand's soundbyte was ingame and all I did was rename it to his name) - you need to put the soundbyte in the sounds folder, and call it from your character's profile.
For example:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> makeref(ch,Characters[n]); //Fred Bob by CatalinaThePirate
ch.name = "Fred";
ch.lastname = "Bob";
ch.id = "Fred Bob";
ch.model = "FredBob";
ch.sex = "man";
ch.loyality = 15;
ch.alignment = "good";
ch.sound_type = "seaman";
ch.nation = PIRATE;
ch.location = "";
ch.location.group = "";
ch.location.locator = "";
ch.Dialog.Filename = "Fred Bob_dialog.c";
ch.greeting = "Gr_FredBob";
ch.rank = 28;<!--c2--></div><!--ec2-->The line <span style='color:darkred'>ch.greeting = "Gr_FredBob";</span> is the line that calls the soundbyte. The soundbyte in the file is named simply "FredBob.wav" however you need the "Gr_" in front of it in the code so the game knows when to play it.
HTH, I've been having some trouble getting the game to recognize the soundbyte I want to use for the Sneaky Trader - not sure what is wrong, but if you're still having trouble with the sound, if I come up with a solution I'll post it here. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

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Peter Sellers, I love it! HA! You should get the Mongol model and make him his faithful assistant Kato... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="

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