Well, first I'd just like to thank the folks here. Pirates of the Caribbean was the first game i really started modding and (more specifically) texturing. It began with me making custom sails, sticking sharks and guitars, hawks and skulls all on the sails of our fine captains here. That soon spread to me doing a simple reskin of a ship, giving it the red of a notable Spanish ship from Trafalgar. Then, i created whole new sails. Nice, clean, 18th/19th century sails, continuing my work.
Eventually i moved on to Star Wars Battlefront 2. Starting with simple reskins of Clone Troopers, i soon began much more complex and better textures for all the sides. I soon began coding, and creating my own (and soon, large) mods, last time i had coded was simple sail related code changes in PotC.
Finally after tiring of the Star Wars Battlefront 2 engine (returning at random intervals), i moved onto Company of Heroes. I saw a mod, Company of Heroes: Eastern Front, and decided to apply to this newly created mod, and tried my hand at texturing the Katyusha rocket launcher + truck and soon, the PPSh sub machine gun, both from scratch; an experience i had not had before. They were good for first tries, and i would later return to upgrade the PPSh with better programs and skills, while the Katyusha was eventually re-modelled and re-textured twice by different people.
One day my lack of work and boredom led to me replacing the Americans with the Russians. My career as the lead coder began. With the release of Company of Heroes: Opposing Forces, and new factions with it, i soon created a whole new Russian side, replacing nothing. My third "Alpha" was created in an attempt to fully create the Soviets, so they they had no links or requirements from the American side, this would allow further editing and the implementation of custom models, much easier. The mod is now in full steam, and getting close to a first release, with the only working custom animations in any mod for CoH.
This all began with Pirates of the Caribbean, almost three (long) years ago.
So what's the point to this? Well, Pirates of the Caribbean is installing <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />...
- Captain Sir Henry Morgan AKA Dragon93
Eventually i moved on to Star Wars Battlefront 2. Starting with simple reskins of Clone Troopers, i soon began much more complex and better textures for all the sides. I soon began coding, and creating my own (and soon, large) mods, last time i had coded was simple sail related code changes in PotC.
Finally after tiring of the Star Wars Battlefront 2 engine (returning at random intervals), i moved onto Company of Heroes. I saw a mod, Company of Heroes: Eastern Front, and decided to apply to this newly created mod, and tried my hand at texturing the Katyusha rocket launcher + truck and soon, the PPSh sub machine gun, both from scratch; an experience i had not had before. They were good for first tries, and i would later return to upgrade the PPSh with better programs and skills, while the Katyusha was eventually re-modelled and re-textured twice by different people.
One day my lack of work and boredom led to me replacing the Americans with the Russians. My career as the lead coder began. With the release of Company of Heroes: Opposing Forces, and new factions with it, i soon created a whole new Russian side, replacing nothing. My third "Alpha" was created in an attempt to fully create the Soviets, so they they had no links or requirements from the American side, this would allow further editing and the implementation of custom models, much easier. The mod is now in full steam, and getting close to a first release, with the only working custom animations in any mod for CoH.
This all began with Pirates of the Caribbean, almost three (long) years ago.
So what's the point to this? Well, Pirates of the Caribbean is installing <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="

- Captain Sir Henry Morgan AKA Dragon93