Well i just found a way <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> while i was editing the charachters init file.
its with the "giveitemtocharachter" thing.
yay! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
thanks anyway! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid="

:" border="0" alt="pirate2.gif" />
the all stuff mod from <a href="http://forum.piratesahoy.net/ftopic2940.php" target="_blank">http://forum.piratesahoy.net/ftopic2940.php</a>
was a tad wrong, here's the working version for those cheaters whithout the mods <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
open the characters init and look for this (at the start of it):
// Set characters initial data
void CreateCharacters()
{
ref ch;
int n;
for(n=0; n<TOTAL_CHARACTERS; n++)
{
makeref(ch,Characters[n]);
//DeleteAttribute(ch,"act");
DeleteAttribute(ch,"");
//Logic data
ch.id = "0";
ch.index = n;
ch.sex = "man";
under ch.sex = "man"; type:
GiveItem2Character(ch, "blade28");
GiveItem2Character(ch, "blade23");
GiveItem2Character(ch, "blade22");
GiveItem2Character(ch, "blade21");
GiveItem2Character(ch, "blade20");
GiveItem2Character(ch, "blade19");
GiveItem2Character(ch, "blade18");
GiveItem2Character(ch, "blade17");
GiveItem2Character(ch, "blade16");
GiveItem2Character(ch, "blade15");
GiveItem2Character(ch, "blade14");
GiveItem2Character(ch, "blade13");
GiveItem2Character(ch, "blade12");
GiveItem2Character(ch, "blade11");
GiveItem2Character(ch, "blade10");
GiveItem2Character(ch, "blade9");
GiveItem2Character(ch, "blade8");
GiveItem2Character(ch, "blade7");
GiveItem2Character(ch, "blade6");
GiveItem2Character(ch, "blade5");
GiveItem2Character(ch, "blade4");
GiveItem2Character(ch, "blade3");
GiveItem2Character(ch, "blade2");
GiveItem2Character(ch, "pistol2");
GiveItem2Character(ch, "pistol3");
GiveItem2Character(ch, "pistol4");
GiveItem2Character(ch, "pistol5");
GiveItem2Character(ch, "pistol6");
GiveItem2Character(ch, "spyglass2");
GiveItem2Character(ch, "spyglass3");
GiveItem2Character(ch, "spyglass4");
and there you go! if your a cheater too and this dosen't work,
`e-mail` me at kane.wright@ntlworld.com and I will send you my edited charachter init file with something extra special added in when you start a new game... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />