At the moment when you do anything at the shipyard, store or blacksmith, time passes.
This is of course does make sense, but it also means that time is being skipped beyond the player's control.
So my hope for Build 15 would be that rather than this time passing automatically,
the reload to sea is locked until the set time has passed.
If any other things are done during your time ashore that should take time, then the time that the reload to sea is locked is extended accordingly.
You would be able to immediately wait until everything is done either at the tavern or in your ship's cabin.
If you are buying a brand new ship, then the reload to your ship would be locked as well so you have to use the tavern.
Sleeping in the tavern hall should be an option only for several hours (e.g. once), but you would need to use a room if it extends to several days (or do it manually by repeating).
This would have several effects:
- You are encouraged to spend your time ashore in a meaningful way to play sidequests/do some exploring/talk with the locals/spend time with the crew/gamble/etc.
- Staying in the tavern becomes an actual part of gameplay, instead of pretty much a waste of time and money as it is now
While I don't imagine us doing this any time soon, would you consider this an interesting element of gameplay?
What more could be added or how should it be tweaked so that it actually adds to the game instead of being annoying?
This is of course does make sense, but it also means that time is being skipped beyond the player's control.
So my hope for Build 15 would be that rather than this time passing automatically,
the reload to sea is locked until the set time has passed.
If any other things are done during your time ashore that should take time, then the time that the reload to sea is locked is extended accordingly.
You would be able to immediately wait until everything is done either at the tavern or in your ship's cabin.
If you are buying a brand new ship, then the reload to your ship would be locked as well so you have to use the tavern.
Sleeping in the tavern hall should be an option only for several hours (e.g. once), but you would need to use a room if it extends to several days (or do it manually by repeating).
This would have several effects:
- You are encouraged to spend your time ashore in a meaningful way to play sidequests/do some exploring/talk with the locals/spend time with the crew/gamble/etc.
- Staying in the tavern becomes an actual part of gameplay, instead of pretty much a waste of time and money as it is now
While I don't imagine us doing this any time soon, would you consider this an interesting element of gameplay?
What more could be added or how should it be tweaked so that it actually adds to the game instead of being annoying?