Adding the missing locators would definitely be the simplest and cleanest solution.Right for now here is an updated both.reaction.c where Malcolm does walk off to the tavern when dismissed in port/town. I haven't resolved where he put is in the tavern (larger door locator as per store and shipyard doesn't work)- it's ok if you walk down the stairs before he gets to speak but less so if you just stand at the door on entry. That needs either a new locator (as discussed) or me to master how to get PChar to autowalk down the stair and then get the conversation to autostart as normal. But since there are other problems (ie my bust store interface for one) that can stay as "to do" for now.
If you know how to do it, that only takes a few minutes.
The game should at least give you one enemy no matter what options you choose.I have updated Malcolm's dialogue to get rid of the phobia about the French (a French battle fleet or French Squadron) which would be odd/wrong in some combinations - a better solution would be a dynamic insertion of whom the enemy is (but I'm not sure in all character types and time periods there will be one?). I have altered the two pieces about street traders because Sao Jorge only has one, San Juan has two stalls but only one trader and Eleuthera has a woman.
In fact, some weird stuff might happen if you're friendly with every single nation, because there are functions that deliberately try to find a random enemy.
It should be possible to dynamically display the name of a random enemy nation. When using preprocessors, that wouldn't even require adding extra lines in the dialog.h file.
Is that with the latest update? I do remember noticing that problem before, but I thought I fixed it. If not, I'll look at it again.However worse news is that any REBEL character type is not being landed at Nevis despite the interface saying you start there and dialogue being with Robert Fletcher who disappears (presumably to Nevis) when you land at the NATION port. I think this has arisen since the combining of all the free play options. You might see a simple fix or perhaps it needs a temporary re-allocation of Nation to carry through the tutorial after which I guess it's not an issue?
@Hylie Pistof, @Grey Roger or @ANSEL: Can you test a normal Brave Black Flag start on the latest update and check if you do end up at Nevis?