I was thinking this last week-end to make a sequence of quests only "unlocked" if you choose to play a new game as Bartolomeu o Portugues. Problem : I'll need MANY months to make this seeing that I would ONLY have a couple of hours available per week-end. Tell me what you think....
<u>First Quest :</u>
The story starts at Port-au-Prince. It's your first time on the archipelago, you came from Europe. Quickly, you meet an inhabitant telling you should find out some work at the buccaneer camp. You meet a merchant there and he accepts you as captain of his barque. So, the first missions are to deliver goods on the archipelago. You enlist Emilio Soares as officer.
<u>Second Quest :</u>
After these missions, you've got enough money to buy the barque belonging to the merchant of the Buccaneer camp. Just after leaving the store, you meet a French pirate (Roxanne Lalliere) who prepares an expedition at Santiago of Cuba. You accept to be his partner. But before going there, you also meet Pedro Rivera who wants to be your officer during the expedition : you agree. The mission is to steal some precious goods stocked in a warehouse before to be sent to Spain. But during the operation, a quarrel happens about the Pedro Rivera's behaviour (he infringed your "pirates' code"). You decide to leave him on Cuba like punishment.
<u>Third Quest :</u>
After selling the loot of the expedition at the Buccaner camp, you decide to go to Conceição, you learned the Portuguese governor will pay a big reward anyone able to capture or kill an English corsair (Nathaniel Hawk himself <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" /> ). After accepting this mission, you go in search of this corsair (need to go to Greenford and Tortuga). You find him at Charleston, capture him and deliver him to the Governor. Like reward the Governor gives you some gold and goods and you can keep the Nathaniel Hawk' ship : a caravel. You pay the shipyard owner to customize the ship and rename her : Santiago.
You decide to sell the goods given by the governor at the Buccaneer camp for a better price. While you are at the buccaneer camp bargaining the goods you want to sell to the merchant, one of your sailors appears announcing that Pedro Rivera accompanied with some pirates is stealing The Santiago. You go to the shore, fight some of his men and capture them (Francisco Cruz is among them). Unfortunately, Pedro Rivera is leaving the bay with your ship. After questioning the Pedro Rivera's men and without any value for you, you let them go.
<u>Fourth Quest :</u>
The merchant of the Buccaneer camp accepts to lend you a new barque until you earn enough money to buy a new one or steal one. You decide to attack a Spanish ship off Cuba. You meet and capture a Spanish light Galleon there. This time, you will sell the goods of this ship at Redmond. But off Redmond, you are captured by three Spanish warships. Your destination : Santo Domingo. Arrived at Santo Domingo Port, you are still locked up in the cargo hold. You and Emilio Soares succeed in escaping from the ship and go to the village near Santo Domingo. You find someone who accepts to take you to the Buccaneer camp. Arrived there, you decide to make an expedition to recapture the Spanish light Galleon before she leaves the Santo Domingo Port. You recruit some men and enter at night with them in the Santo Domingo Town worn like monks (so as not to be recognized by the guards). In the port you can see the light Galleon moored (BTW : need to use the new system of jetty) and guarded by two soldiers. You and your men kill the soldiers (BTW : maybe I will also add a fight in the ship) and take control of the ship. You leave the port without being detected by the fort).
<u>Fifth Quest :</u>
You decide to look for enemy ships off Khael Roa. But you meet a Spanish Battleship there. You contrive to flee and decide to repair your ship on a deserted Cuban shore. Off Cuba, a violent storm sank your ship. You and some of your men succeeded in reaching a shore (BTW: need to create some temporary locations for Cuba). You cross the jungle and meet a patrol of Spanish guards. You succeed in escaping but not your men. You find in another shore some smugglers unloading goods. You explain your story and they only accept to take you to Cayman. It would be for them too dangerous to help you to attack the guards. Arrived at Cayman, you decide to go to the tavern to find a captain available for freeing your crew.
<u>Sixth Quest :</u>
BTW : It will be the Bartolomeu's quest but you play the role of ...Bartolomeu. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" />
Need to change the final : at the Redmond town square, the captain who help you will be killed so you get back his ship and his crew as the new captain.
<u>Seventh Quest :</u>
At Pointe-Ã -Pitre Port, you meet an old friend (Roxanne Lalliere). While you're talking to him, you recognize Francisco Cruz...
BTW : Santiago quest slightly modified....(Of course you fight Pedro Rivera on the 'Santiago' deck)
<u>First Quest :</u>
The story starts at Port-au-Prince. It's your first time on the archipelago, you came from Europe. Quickly, you meet an inhabitant telling you should find out some work at the buccaneer camp. You meet a merchant there and he accepts you as captain of his barque. So, the first missions are to deliver goods on the archipelago. You enlist Emilio Soares as officer.
<u>Second Quest :</u>
After these missions, you've got enough money to buy the barque belonging to the merchant of the Buccaneer camp. Just after leaving the store, you meet a French pirate (Roxanne Lalliere) who prepares an expedition at Santiago of Cuba. You accept to be his partner. But before going there, you also meet Pedro Rivera who wants to be your officer during the expedition : you agree. The mission is to steal some precious goods stocked in a warehouse before to be sent to Spain. But during the operation, a quarrel happens about the Pedro Rivera's behaviour (he infringed your "pirates' code"). You decide to leave him on Cuba like punishment.
<u>Third Quest :</u>
After selling the loot of the expedition at the Buccaner camp, you decide to go to Conceição, you learned the Portuguese governor will pay a big reward anyone able to capture or kill an English corsair (Nathaniel Hawk himself <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

You decide to sell the goods given by the governor at the Buccaneer camp for a better price. While you are at the buccaneer camp bargaining the goods you want to sell to the merchant, one of your sailors appears announcing that Pedro Rivera accompanied with some pirates is stealing The Santiago. You go to the shore, fight some of his men and capture them (Francisco Cruz is among them). Unfortunately, Pedro Rivera is leaving the bay with your ship. After questioning the Pedro Rivera's men and without any value for you, you let them go.
<u>Fourth Quest :</u>
The merchant of the Buccaneer camp accepts to lend you a new barque until you earn enough money to buy a new one or steal one. You decide to attack a Spanish ship off Cuba. You meet and capture a Spanish light Galleon there. This time, you will sell the goods of this ship at Redmond. But off Redmond, you are captured by three Spanish warships. Your destination : Santo Domingo. Arrived at Santo Domingo Port, you are still locked up in the cargo hold. You and Emilio Soares succeed in escaping from the ship and go to the village near Santo Domingo. You find someone who accepts to take you to the Buccaneer camp. Arrived there, you decide to make an expedition to recapture the Spanish light Galleon before she leaves the Santo Domingo Port. You recruit some men and enter at night with them in the Santo Domingo Town worn like monks (so as not to be recognized by the guards). In the port you can see the light Galleon moored (BTW : need to use the new system of jetty) and guarded by two soldiers. You and your men kill the soldiers (BTW : maybe I will also add a fight in the ship) and take control of the ship. You leave the port without being detected by the fort).
<u>Fifth Quest :</u>
You decide to look for enemy ships off Khael Roa. But you meet a Spanish Battleship there. You contrive to flee and decide to repair your ship on a deserted Cuban shore. Off Cuba, a violent storm sank your ship. You and some of your men succeeded in reaching a shore (BTW: need to create some temporary locations for Cuba). You cross the jungle and meet a patrol of Spanish guards. You succeed in escaping but not your men. You find in another shore some smugglers unloading goods. You explain your story and they only accept to take you to Cayman. It would be for them too dangerous to help you to attack the guards. Arrived at Cayman, you decide to go to the tavern to find a captain available for freeing your crew.
<u>Sixth Quest :</u>
BTW : It will be the Bartolomeu's quest but you play the role of ...Bartolomeu. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="

Need to change the final : at the Redmond town square, the captain who help you will be killed so you get back his ship and his crew as the new captain.
<u>Seventh Quest :</u>
At Pointe-Ã -Pitre Port, you meet an old friend (Roxanne Lalliere). While you're talking to him, you recognize Francisco Cruz...
BTW : Santiago quest slightly modified....(Of course you fight Pedro Rivera on the 'Santiago' deck)