Ah, I'm sorry, I misunderstood!
You have to look in the character files for that - let me see...
You will find these in the POTC/PROGRAM/Characters folder -
Nathaniel is in
characters_init.c at or around line 66
Danielle is in POTC/PROGRAM/Characters/init/
officers.c right at the top of the file.
One line you will be looking for is
ch.sex = "woman"; (or "man" if it's Nathaniel)
That speaks to one of the an or ani files.
I also understand that this may be a factor you should at least look at (I am not a coder here, only a nominal experimenter and stumbler `upon-er`, LOL!)... And it's near or at line 243 (I might have a different version of the game than yours) of
characters_init.c -
Code:
for(n=0; n<TOTAL_CHARACTERS; n++)
{
ref rCharacter = GetCharacter(n);
if(rCharacter.sex == "man")
{
rCharacter.model.animation = "man";
rCharacter.model.height = 1.8;
}else{
rCharacter.model.animation = "towngirl";
rCharacter.model.height = 1.75;
}
Check the height attribute as I think otherwise your model MAY look REALLY WEIRD (long `crazy-looking` arms)...
There are "real" coders that pop in here every once in a while - everyone's pretty busy trying to get the new Build released, so their time is golden right now... You might ask Grumblepunk - he's been experimenting with this too - but I have to tell you, I think there have been a lot of coders treading the same path you are - and no one seems to have found a solution yet (at least not that I know of, anyhow) - I don't know your experience coding, but if you can figure out how to get this done (and I hope you do!), I think everyone here would be mighty impressed!
Heh, hope that made sense... If you'd told me back in January of this year that I'd be doing this kind of thing now, I'd have laughed at the notion. <shrug> It's been a learning experience, to say the least!

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