Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Yes thats true, I will try with the mod on then. I think it should work with Ammo mod of too.You play with Ammo Mod OFF, don't you? That might be the reason.
I always get the Arrows with Ammo mod of, also this time. Only the Curare, Tar and Quiver is missing with Ammo mod of, notBut arrows are ammo and therefore don't exist with the mod off.
Quick and dirty fix, just as "proof concept".Well if it's already fixed...
Except arrows are not "ammo item types", but "blade item types", so they do actually exist even with that mod off.Apart from the quiver, that is, which presumably is irrelevant without the Ammo Mod as its purpose is to allow you to carry more ammo.
They change your arrows into poisoned/flaming.what exactly do curare and tar do