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Artois Voisy Quest Fix

fudge dragon

Landlubber
Storm Modder
[attachmentid=424]
This is a fix for the quest involving Artois Voisy

If you allow him to keep his secret without this fix he would not get shot without taking a merchant mission first.

This was actualy figured out by NK back ages ago but it looks like the fix never made it into the mod pack so here it is <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />

EDIT: WOA just noticed thats 3 mods/fixes in 3 days! if anyone whats somethin looked at point it my way, im gonna be bored otherwise!
 
Thanks a lot, again! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Chaps I'm getting an error in this file (quests_reaction.c) that is causing a runtime error on initialising the game. Don't think it's neccesarily anything added by FudgeDragon though. It's on line 2757 it says 'Invalid Expression' and then missed ')'

//KK-->

2757 if (DANIELLE_SITOUT_BOARDINGS == 1)
2758 characters[GetCharacterIndex("Danielle")].AbordageMode = 0;

//<--KK

I'm guessing this is one of Pirate_KK's Danielle fixes and related to boarding. Afraid I don't know anything about C++ (er, or whatever language this is) to see whether this is somehow 'wrong' or why it is. Any ideas? I think my quests_reaction.c file prior to this was probably a good few months old.
 
Please open up BuildSettings.h and make sure that DANIELLE_SITOUT_BOARDINGS actually <i>is</i> in there. You might have been running an older modpack version. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=148330:date=May 13 2006, 01:01 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ May 13 2006, 01:01 PM) [snapback]148330[/snapback]</div><div class='quotemain'><!--quotec-->
Please open up BuildSettings.h and make sure that DANIELLE_SITOUT_BOARDINGS actually <i>is</i> in there. You might have been running an older modpack version. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks!

Ahh yes it is missing from Buildsettings.h I haven't been updating the mod packs regularly (rather waiting for a relatively stable release). Question is what I do to fix it, just kill that part of the code or go back to an older version of quests_reaction.c (really wish I hadn't overwritten the most recent one I had...).

I'll try both options and see what works...Hmm it's loaded the game at least with that section of the code removed...just have to see whether anything else causes a CTD
 
Best thing to do is to add the required BS.h setting to BS.h. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--quoteo(post=148332:date=May 13 2006, 01:34 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ May 13 2006, 01:34 PM) [snapback]148332[/snapback]</div><div class='quotemain'><!--quotec-->
Best thing to do is to add the required BS.h setting to BS.h. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Well I would but I don't know what that is exactly...
 
BS.h = BuildSettings.h
Just add <i>#define DANIELLE_SITOUT_BOARDINGS 0</i>
 
<!--quoteo(post=148336:date=May 13 2006, 02:06 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ May 13 2006, 02:06 PM) [snapback]148336[/snapback]</div><div class='quotemain'><!--quotec-->
BS.h = BuildSettings.h
Just add <i>#define DANIELLE_SITOUT_BOARDINGS 0</i>
<!--QuoteEnd--></div><!--QuoteEEnd-->

Ok thanks Pieter I've added that line and put the Artois Fix back in and it seems to work as it should.
BTW what editor do you guys use to read the code...notepad is rubbish except for small files. I'm finding Scite is much better and rather helps to turn on linenumbers when checking problems reported in the error log. Any alternative programs?
 
I use Notepad for normal editing and WinMerge (ruddy useful program!) for making comparisions between two modpack versions or between two versions of the same file. It will show you all differences.
 
Pieter, I to use just notepar, just like I did for Blitzkrieg.....but that Line numbering would be useful would it not....course you can search lines with notepad, but when you try and tell someone else how to fix, or better where to fix it would help out ....would it not?
 
<!--quoteo(post=148460:date=May 14 2006, 05:26 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ May 14 2006, 05:26 PM) [snapback]148460[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter, I to use just notepar, just like I did for Blitzkrieg.....but that Line numbering would be useful would it not....course you can search lines with notepad, but when you try and tell someone else how to fix, or better where to fix it would help out ....would it not?
<!--QuoteEnd--></div><!--QuoteEEnd-->

I can heartily recommend SciTE then Long John Silver: <a href="http://www.scintilla.org/SciTE.html" target="_blank">SciTE</a>

Like most good text editors you can select the language being viewed/edited and it colour codes things to make it clearer to read so its much easier to differentiate comments from code ...and has line numbers if you turn 'em on. Was quite useful when I was working with PHP stuff a year or so ago.
 
If you press Ctrl+G in Notepad, it will show you the line number of the line your cursor is in.
 
<img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />

Eeeeeewwwww!!! Input, need input.......didn't know that!

Thankee Kind Sir!
 
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