Brothels dont need to be turned on for the Assassin quest to work 

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Brothels dont need to be turned on for the Assassin quest to work![]()
I switched the Brothel option ON halfway through the quest. I just tried the F11 thing but no luck. Just trying now to work out the error log, I'm not sure what to post?
Thanks for your help by the way![]()
I thought we agreed to let the brothels always open but with the dialogues changed (less hardIf some quest coder has some time, it would be great to make some slight code adjustments to ensure the storyline works with that mod off also.
Use the cheat code to only start from this quest and not from the beginning of the main quest.Ah oh well, I enjoyed the quest very much untl that point, I'm going away for 3 weeks anyway so when I come back I will play it again and get that dastardly Roche! :ixi
This is the best mod ever! I never thought I would still be playing a game I bought when I was 14!!! thats value for money!
case "practice_fin_timer":
AddQuestRecord("kidnapping", "13");
CloseQuestHeader("kidnapping");
Characters[GetCharacterIndex("Salvadore Benavides")].dialog.currentnode = "begin_65";
break;
You are very much correct, Talisman. That change should work.Worm in the Apple ( Hitman )
Text 8 - name of town (port) did not appear -- think it should be #sGrand Turk#
text.t8=Yes! Santos paid me well! This Bampfylde must have made somebody really angry, I think, if they were willing to pay so much gold to get rid of him. I need to do another job for Santos. He said that I must kill a smuggler called Bertillon. He's often seen in the port of #sTurks# on #sisland_Turks# island.
Missing head in the dialog, eh? Check system.log for that one; probably there's a note about it.
Not sure about the small modification :? .. In my opinion, re-write some dialogues is an easy task and faster than changing code in the questreactions.c or another files.If we don't, it'd be nice to have some code in place to make your storyline work anyway.
It should only be a small modification, I hope... :?
ch.questchar = true;