Celtoi 937
Sailor
So, after a lengthy hiatus from POTC, I recently stumbled back to sea.
I see some more stuff has been happening since my last time here. I've installed up to Alpha 9.5 and I've noticed a lot of fixed stuff (and some new buggy stuff, but that's to be expected.
)
Now, in the time I've spent reacquainting myself with the game, I've noticed some issues.
1st, I've noticed a few things in dialog that haven't been updated to the new island names. Like traders you can escort still refer to Nevis as Quebradas Costillas. And when leaving the Barbados Lighthouse and going to sea, the interface still says "Oxbay Lighthous"
these are minor issues I might take a look at myself. (I've learned a thing or two now about programming in my hiatus)
2nd, I've been playing the Jack Sparrow quests through to the point that you escort Beckett to Jamaica. I have done so, and once I go to port, Beckett instructs me to go to the EITC offices to the right as you enter the city. So, I go into the town, turn right and head down the street, once I reach the first door, I'm transported into a building. The building is empty. When I left, I learned that the building I was in was the house to the left of the Townhall on San Juan (i think, whatever used to be isla muelle.
) As I recall, I had the same problem in earlier versions of the mod.
If my gut is correct, bit of code that should put me in the EITC office just has the wrong building. I could fix this, but A. I have no idea where the file that does this is and B, I don't know the code for the actual EITC building.
I've looked for other threads related to this problem, but I only found threads where people are having a whole host of other problems with Cutler Beckett and the EITC.
(Who can blame them?
other than that, I'm glad to be back and see that the build is still going strong.
I see some more stuff has been happening since my last time here. I've installed up to Alpha 9.5 and I've noticed a lot of fixed stuff (and some new buggy stuff, but that's to be expected.

Now, in the time I've spent reacquainting myself with the game, I've noticed some issues.
1st, I've noticed a few things in dialog that haven't been updated to the new island names. Like traders you can escort still refer to Nevis as Quebradas Costillas. And when leaving the Barbados Lighthouse and going to sea, the interface still says "Oxbay Lighthous"
these are minor issues I might take a look at myself. (I've learned a thing or two now about programming in my hiatus)
2nd, I've been playing the Jack Sparrow quests through to the point that you escort Beckett to Jamaica. I have done so, and once I go to port, Beckett instructs me to go to the EITC offices to the right as you enter the city. So, I go into the town, turn right and head down the street, once I reach the first door, I'm transported into a building. The building is empty. When I left, I learned that the building I was in was the house to the left of the Townhall on San Juan (i think, whatever used to be isla muelle.

If my gut is correct, bit of code that should put me in the EITC office just has the wrong building. I could fix this, but A. I have no idea where the file that does this is and B, I don't know the code for the actual EITC building.
I've looked for other threads related to this problem, but I only found threads where people are having a whole host of other problems with Cutler Beckett and the EITC.
(Who can blame them?

other than that, I'm glad to be back and see that the build is still going strong.