<!--quoteo(post=336357:date=Jul 10 2009, 05:40 AM:name=Iron Roger Flint)--><div class='quotetop'>QUOTE (Iron Roger Flint @ Jul 10 2009, 05:40 AM) <a href="index.php?act=findpost&pid=336357"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=333621:date=Jun 28 2009, 02:28 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Jun 28 2009, 02:28 PM) <a href="index.php?act=findpost&pid=333621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Masts would need to be removed and saved as a separate model in the correct format. Sails and rigging aren't needed, as the game creates them at run time based on locators that are part of the ship model. Guns don't need to be considered separately as they do not actually move when fired. Again, just needs locators placed at the muzzel end so smoke and fire can be generated.<!--QuoteEnd--></div><!--QuoteEEnd-->
The engine does not mirror the half of a ship. You'll have to do it yourself
About polys... I have no idea <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

" border="0" alt="dunno.gif" /> as fewer as posible without damaging visual appearance, I guess
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Ah so tht's where i've readed it... thanks !
<!--quoteo(post=336358:date=Jul 10 2009, 06:19 AM:name=Bava)--><div class='quotetop'>QUOTE (Bava @ Jul 10 2009, 06:19 AM) <a href="index.php?act=findpost&pid=336358"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->he, another Blender user, good start i say <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

" border="0" alt="smile.gif" />
1 - You´ll just need to add the necessary locators, as IRF already said. But you can model the standing rigging, of course.
2 - Mirror in Blender, but be carefull, you´ll have to recalculate normals after that.
3- Maybe too many station lines midships, the shape doesn´t change that much in this area. 3 or 4 are sufficient to get a pretty smooth hull.
Some example pics:
<img src="http://img118.imageshack.us/img118/8779/53286901.jpg" border="0" class="linked-image" />
<img src="http://img18.imageshack.us/img18/7817/17450738.jpg" border="0" class="linked-image" />
Hull has 1300 tris, rest ca. 9000, so the hull itself isn´t really the problem poly-wise
Happy modelling! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

" border="0" alt="smile.gif" />
P.S. If you have any question regarding Blender, feel free to ask, maybe I can help.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe, so i'm not the only blenderhead around !! <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid="

" border="0" alt="buds.gif" /> ... i thought so since i've seen the installer in the FTP folder...
I see what you mean about station lines, i'll polish it a little there and see.
And one more thing, about the rigging, u mean all of the selected ones go to trash ?
<a href="http://xs.to" target="_blank"><img src="http://xs541.xs.to/xs541/09285/nuevo-3233.jpg" border="0" class="linked-image" /></a>
Your suggestions are most welcome, and also i happen to have a more "specific" questions for you bava
Is there anyhow to export the models from blender ? skipping maya ? i've been looking but find nothing... how do you work your way from blender into the game ? something like Blender -> Maya -> Game ?
Thanks a lot !