<!--quoteo(post=164925:date=Oct 1 2006, 03:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Oct 1 2006, 03:51 PM) [snapback]164925[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=164917:date=Oct 1 2006, 03:18 PM:name=Doober)--><div class='quotetop'>QUOTE(Doober @ Oct 1 2006, 03:18 PM) [snapback]164917[/snapback]</div><div class='quotemain'><!--quotec-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Does anyone know what controls which sails go up and down in battle sail vs full sail? Several of the ship keep the front sail (jib sail?) lowered in battle sail, making it difficult to see targets in front of you so you can use the front cannons effectively. It might make it easier in chasing fleeing ships to have that sail raised in battle sail. Any ideas? <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

" border="0" alt="par-ty.gif" />
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<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Doober
The sails that get furled when you go to battle sails, is every sail on the "shipname_rey_aX.gm" spars.
X is the mast number that spar is on.
It is usually the lowest sail so if the bow sprit has more than one sail, then the lower one gets furled.
If that is not the one you want, then you can switch the names of the "shipname_rey_aX.gm" and "shipname_rey_bX".gm, so that it' the other one that gets furled.
You also have to change/switch the locator names in the "shipname_MastY.gm" file (Y=mast #) for this to work.
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I'm guessing when you say I have to change switch locator names, that means I have to figure out this hex editor thing?