I am only talking about the muskets with permanent bayonets in Revolutionary and Napoleonic war periods, not the muskets with detachable bayonets in earlier periods. The issue I am observing:
1. Player's character can equip it and use it, but after entering and exiting combat mode a few times, the character would end up using fist. They won't swing musket or sword anymore. Steps to reproduce:
a. Equip musket
b. Enter combat
c. Fire a shot
d. Exit combat
e. re-enter combat (this time, you will notice your sword is gone and you are swinging the musket itself)
f. Exit combat and let musket reload
g. Enter combat again, this time you will be swinging your own fist. You will be swinging no sword, no musket. Also, you can fire and reload your musket in combat now. (I guess this is a bug in itself).
I believe the issue is that a loaded musket with or without bayonet is regarded as a sidearm (like a pistol), not a main melee weapon (so you can equip a sword and loaded bayonet musket at the same time) while an unloaded musket is regarded as a hand-hand combat weapon (it unequips your sword). I remember in one of the previous versions, musket with bayonet is classified as both a sword and firearm (it replaces sword regardless of whether it's loaded or not). That works a lot better and won't end up fighting with fist at the end.
2. For AI officers, if you give him a bayonet musket (loaded or not) but no sword, he would not equip anything and would not enter fight.
1. Player's character can equip it and use it, but after entering and exiting combat mode a few times, the character would end up using fist. They won't swing musket or sword anymore. Steps to reproduce:
a. Equip musket
b. Enter combat
c. Fire a shot
d. Exit combat
e. re-enter combat (this time, you will notice your sword is gone and you are swinging the musket itself)
f. Exit combat and let musket reload
g. Enter combat again, this time you will be swinging your own fist. You will be swinging no sword, no musket. Also, you can fire and reload your musket in combat now. (I guess this is a bug in itself).
I believe the issue is that a loaded musket with or without bayonet is regarded as a sidearm (like a pistol), not a main melee weapon (so you can equip a sword and loaded bayonet musket at the same time) while an unloaded musket is regarded as a hand-hand combat weapon (it unequips your sword). I remember in one of the previous versions, musket with bayonet is classified as both a sword and firearm (it replaces sword regardless of whether it's loaded or not). That works a lot better and won't end up fighting with fist at the end.
2. For AI officers, if you give him a bayonet musket (loaded or not) but no sword, he would not equip anything and would not enter fight.
Attachments
Last edited by a moderator: