<!--`QuoteBegin-Cap`'n Cornish+--><div class='quotetop'>QUOTE(Cap'n Cornish)</div><div class='quotemain'><!--QuoteEBegin-->Will it be possible to keep the blades for the black smith and guns for a gunsmith as they are too different jobs, and there are so many unlocked houses and buildings on these islands that it really wouldn't matter about splitting them into two different jobs.[/quote]
absolutely, but since it's more work and effort, probably not before build 12... (catalina's cracking the whip you see <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="

" border="0" alt="wink.gif" /> )
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->...is it possible to take a jewel or a, a different metal to your swordsmith and get him to either add the jewel to your sword and this maybe give it a different effect...<!--QuoteEnd--></div><!--QuoteEEnd-->
yep this is possible, but it would have to come with a whole overhaul of the way weaponry is handled in the game (see nathan's ideas on that).
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> I also think only particular looking types of sword should be available at different swordsmiths, e.g. the rapiers at French Island, the Tizona at Spanish Island, etc, the sabers at English Islands, The cutlass type ones at the Pirates Island, the standard saber everywhere. Make a particular styles of blades for each nation.<!--QuoteEnd--></div><!--QuoteEEnd-->
i wholly agree. and ooh there could be little flags on the interface! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> (if you haven't noticed, i love flags <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> )
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Now for the gunsmith, I think maybe we need some different more varying guns to start with, e.g. I haven't seen any muskets yet, or a blunderbus.<!--QuoteEnd--></div><!--QuoteEEnd-->
adding guns/blades has been made easy in the build - you just have to add your new graphics (currently a few graphics for each weapon, for different quality levels) and add a line in items_init.c. add away <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Again the metal can be applied to this a stronger metal means stronger barrel, which means better grade gun powder or greater amount of gunpowder charge used, ...<!--QuoteEnd--></div><!--QuoteEEnd-->
again, this could all be possible with nk's proposed revamp of the inventory. the problem is that at the minute, if you want to have a gun with slightly different stats, you need to add a whole new item to the game. nk proposes having gun items with modifiable stats.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Also you should be able to have to buy gunpowder for you gun in its little bottles inits actual sizes for the gun and it lowers your recharge rate but because there is more small bottles to carry, it equals less amount of times before you buy more gun powder, or you buy a large cask of gunpowder which means you get more shots out of your gunpowder because its less equipment to carry but more space in the one container, but slower recharge rate as you have to gauge the amount poured into you gun ...
This is just my input and what I would love to see in the game as this would add the best realism effect to it.<!--QuoteEnd--></div><!--QuoteEEnd-->
it's a good idea, and certainly realistic... but a computer game is always a balance between realism and playability. the player shouldn't have to read a manual on gun reloading beforfe they play the game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> i think the gunpowder stuff may be complicating stuff a bit too much.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->There is also one more thing that I think should be added to the game, when a ship surrenders to you or you board it succesfully the Captain should hand over his sword as they did, therefore it would be a decent one and you can't sell it as it is kept in your cabin or chest so you can see how many you collect.<!--QuoteEnd--></div><!--QuoteEEnd-->
i believe the russian update included an 'ear collector' and an 'anchor collector,' a 'sword collector' shouldn't be too hard to implement...