This is in the internalsetting.h
// BOARDING - LocAI
#define BOARDING_HP_MORALE_SCALAR 1.0 // type=float, effect morale has on HP. Smaller number here, less effect; 0 is no effect at all. 1.0 means morale scales HP to between 0.05 and 2.0 original.
#define BOARDING_HP_SCALAR_FRIEND 1.0 // type=float, flat scalar to apply at end of calculating friendly HP for boarding. Default 1.0
#define BOARDING_HP_SCALAR_ENEMY 1.0 // type=float, flat scalar to apply at end of calculating enemy HP for boarding. Default 1.0
#define BOARDING_HP_ENEMY_POWER 1.2 // type=float, power to raise (Difficulty_level + 1) for calculating enemy HP. Default 1.2
I don't see anywhere in the new boarding code where it is used. Is this no longer used to calculate boarding? This is more for my own personal interest than anything else, as I am working on trying to understand how code works so I can be a little more help. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />
// BOARDING - LocAI
#define BOARDING_HP_MORALE_SCALAR 1.0 // type=float, effect morale has on HP. Smaller number here, less effect; 0 is no effect at all. 1.0 means morale scales HP to between 0.05 and 2.0 original.
#define BOARDING_HP_SCALAR_FRIEND 1.0 // type=float, flat scalar to apply at end of calculating friendly HP for boarding. Default 1.0
#define BOARDING_HP_SCALAR_ENEMY 1.0 // type=float, flat scalar to apply at end of calculating enemy HP for boarding. Default 1.0
#define BOARDING_HP_ENEMY_POWER 1.2 // type=float, power to raise (Difficulty_level + 1) for calculating enemy HP. Default 1.2
I don't see anywhere in the new boarding code where it is used. Is this no longer used to calculate boarding? This is more for my own personal interest than anything else, as I am working on trying to understand how code works so I can be a little more help. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />