<!--quoteo(post=177582:date=Jan 1 2007, 04:42 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 1 2007, 04:42 PM) [snapback]177582[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=177580:date=Jan 1 2007, 05:29 PM:name=noy1971)--><div class='quotetop'>QUOTE(noy1971 @ Jan 1 2007, 05:29 PM) [snapback]177580[/snapback]</div><div class='quotemain'><!--quotec-->
1. When you fire shot to initiate boarding, it says your repuation goes down, but after taking the ship, there is no change to the reputation on the "Character" interface?
<!--QuoteEnd--></div><!--QuoteEEnd-->Your reputation takes a hit when you fire at friendly ships. So either just board enemy ships, fly a pirate flag or be happy with your reputation drop. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="

" border="0" alt="whistling.gif" />
Pieter,
I didn't mind taking a reputation hit but it seemed strange after reporting in the top left of the screen that my reputation had dropped down to "Blody Terror" and when the battle was over I was still "Neutral"? There were other ships from the captured ship's party around si it wouldn't be that my actiions would have gone unrecorded?
<!--quoteo(post=177580:date=Jan 1 2007, 05:29 PM:name=noy1971)--><div class='quotetop'>QUOTE(noy1971 @ Jan 1 2007, 05:29 PM) [snapback]177580[/snapback]</div><div class='quotemain'><!--quotec-->
2. I tried boarding on Swashbuckler level and some of the opponents must have the "Toughness" perk because their health seemed to go up after I hit them (admittedly only with a default average saber). This does suggest that this perk needs toning down a bit. Is there any way to do this manually? I personally don't choose the perk (as it seems to make you invincible) but it proved impossible to take the ship as the opponens were also invincible!
<!--QuoteEnd--></div><!--QuoteEEnd-->Enemies sometimes do have the Toughness perk. To make that perk less strong, find the following code:
PROGRAM\Loc_ai\LAi_character.c:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // El Rapido -->
if(IsCharacterPerkOn(chr, "Toughness"))
{
hp = stf(chr_ai.hp) + dlthp*dltTime*80;
}
else
{
hp = stf(chr_ai.hp) + dlthp*dltTime;
}
float oldhp = hp;
// El Rapido <--<!--c2--></div><!--ec2-->Set *80 to something lower.
PROGRAM\elrapido.c:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> if(IsCharacterPerkOn(chr, "Toughness"))
{
HP = HP * 1.1; // 10% health bonus for the tough guys
chr.chr_ai.hp_dlt = 0.3; // higher regeneration rate, default is 0.1
}
chr.chr_ai.hp_max = HP;
return HP;<!--c2--></div><!--ec2-->Set 0.3 to something lower.
I have heard word that setting the first to *40 and the second to 0.2 seems to work much better.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Thnaks for this - I will try it out!
Pieter,
I didn't mind taking a reputation hit but it seemed strange after reporting in the top left of the screen that my reputation had dropped down to "Blody Terror" and when the battle was over I was still "Neutral"? There were other ships from the captured ship's party around so it wouldn't be that my actiions would have gone unrecorded?