. . .
Now, lets not get too excited just yet ! There are many, many steps to getting this new game live. It's not just an art update to the existing game, it's a completely different engine and completely new art update for just about everything in the game, so it wouldn't be something we could just patch into the existing game...We jumped though hoops for the second half of last year to get this into a quality so that we can release it onto Xbox Live Arcade and brand the release BuccaneerHD and boy do I think we nailed it

...but in order to do this we'll need the publishing deal for a start, the cash to do it and many other factors to fall into place too. This is fully working in GarageGames new Torque3D Beta though, and we're still getting impressive framerates on my benchmark AMD 3000 with a GForce 9500GT ..... BUT Torque3D works on PC, Mac, and Xbox360 so in theory we could release BuccaneerHD on all 3 of these formats, depending on what happens with deals etc. or any exclusivity, it does look really stunning running though, ....hope that clears things up a bit ....I'm being as open as I can, but our dream has always been to release the game on 360 and PC, I'd be the happiest man alive if we could bag a 360 deal and make Buccaneer much more 'infamous' ... the XBLA release would ensure reviews in mainstream magazines, and raise awareness of the PC game too, it would be great for the Multiplayer numbers......
Things to note that have been added, I'm sure I've missed some off here..
We’ve completely remodelled the Tavern interior where you save your scores and check out high scores etc. It’s been completely rebuilt and retextured.
New 'Kraken Cult' pirate faction
New campaign levels against the Kraken Cult !!!
New sky.
New high-res terrain textures,.
Realtime shadows
Post FX such as HDR, God Rays etc.
Amazing water with real waves etc.
new wake system
Ships now pitch around on the water
Objective buildings destroyed using Physics
All ships now break apart using Physics
Ragdoll pirates fall of the ships when sunk !
Ships have jumped from about 2000 polys to 10,000 polys at their highest LOD and all normal maps work so, so much better,
Brand new sail normal map system to take advantage of the improved rendering.
Dark levels look great with the new rendering, we now have moonlit mission Paolo!!
Foliage in levels ! We couldn’t get the framerate with these in before, but it seems to be coping with ease… we intend to have them animated too etc.
THE KRAKEN !!
and the lighting Nev managed to get into the levels is stunning...
and tons of other stuff....honestly, this is just scratching the surface...