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bug or corrupt savefile? or what

Build 15, alias BNH, is a completely standalone game. Though it's based on Build 14, it's a newer engine and does not need the unmodded game as a base. So if you think your base game CD's are suspect, you could try BNH.
yeah idk if they are ok or so it was just a thouth to rule out if the main problems is based on my cd.s or not.

and down in maltezy abbey idk if its just me or if its something with this monks and supposed to be so but i lost about 600 000k crew money down there from that i went down untill i was back at the church with the book and long rifle. had to kill alof of those monks, and talked with the skelet/spirit after i've killed them 2 times
 
Build 15, alias BNH, is a completely standalone game. Though it's based on Build 14, it's a newer engine and does not need the unmodded game as a base. So if you think your base game CD's are suspect, you could try BNH.
yeah i was thinking to try that one out just to se how the game on my system works, bc i cant rule out my old cd.s tho they are like 15 years old and used bunch of times, bc game crashes time to time this time, when i was at maltzong abbey and about thru trapdoor game crashed frst time escond try it worked, when i was leaven i went tru another trapdoor that should taken me to level 1 but i ended up in a bug loop back to secound level again .

and down there while fiting the monks twice and talking with the skeletons and spirits and stuff, i lost about 600 000k crew money, idk if its supposed to be like that or not but
 
Those CD's can't be responsible for problems with "FastGalleon4" because that ship doesn't exist in the stock game. The fast galleons were first added in Build 14. Having said that, next time the game crashes in a battle, have a look at "system.log" and see if it has any other "Invalid model" lines - if it's showing problems with other ships at random then it may very well be the base game. If it's consistently showing problems with "FastGalleon4" or other fast galleons, then I can try uploading a folder of all the fast galleons. I know they work properly in my game because they're my favourite type of ship, so I always end up sailing one unless I'm playing in a period in which they don't exist.
 
Build 15, alias BNH, is a completely standalone game. Though it's based on Build 14, it's a newer engine and does not need the unmodded game as a base. So if you think your base game CD's are suspect, you could try BNH.
yeah ok but its not always at sea it crashes, sometimes when enter exeit a location both fast travel and manual enter/leaving a location or sometimes when saving, last profie in the abeey crypt i dint fell thru the hatch it just said in text i did and nothing happend, one profile it worked first time as it should when re entering it didnt work, but if i remeber that abbey crypt was bugging in basegame too so, for me i have like 10 crashes each evening with b14 mod to basegame, tried BNH b15 i had 1 crash for same amount of irl playtime
 
BNH is also not yet perfect but if it's crashing for you about 1/10 as often as B14, I'd say that's an improvement.
 
BNH is also not yet perfect but if it's crashing for you about 1/10 as often as B14, I'd say that's an improvement.
yeah its something like that, i have played BNH for few days and b14 crashes 5-10 times more then BNH so, i dont know if its my basegame thats the mainproblem, it will be interesting to see how it works out in the Abbeys and in the crypt in BNH game
 
BNH is also not yet perfect but if it's crashing for you about 1/10 as often as B14, I'd say that's an improvement.
BNH has been a bit more stable with bit feewer crashes. so i kept playing that one and take copies of savefiles and loggs when i encounter stuff and post it on discord we created a new tread there with bnh bugs.

but i wonder one thing tho, how to join pirate brotherhood? what is the requirements? tho i dont get the option as you do with the other to recive lom. im rep is mythic and horror of high seas, and im personal war with all other nations and personal wealth is 5 000 000 or something im sailing 4 columbus tier1 ships and im in lvl like 60 and friendly with pirates and war will all the others, still i cant get the option to join the pirates neither if talking with pirate lord on nevis, he just shouts at me to disapear before he call the guards on me and i took another colony and gave to pirates did some quests for the new gov but still 0 points with pirates

i started as naval captain tho if it has something to do with that? but that was long time ago i was naval captain for a nation
 
Starting as a naval captain might be the reason. Even if you've turned against your former nation, the game may still have traces of your former service, which may be enough to block Isenbrandt Jurcksen from allowing you to sign up. You may need to start a new game. Try starting earlier than 1680 so that your starting period is "Spanish Main". The Brotherhood is more willing to accept former naval and privateer officers then.
 
Starting as a naval captain might be the reason. Even if you've turned against your former nation, the game may still have traces of your former service, which may be enough to block Isenbrandt Jurcksen from allowing you to sign up. You may need to start a new game. Try starting earlier than 1680 so that your starting period is "Spanish Main". The Brotherhood is more willing to accept former naval and privateer officers then.
i manage to get it work so iwas able to enter the brotherhood as soon i was hostile with all nations and became friendly with smugglers and did some more pirates stuff even ingame year was like 1795
 
Starting as a naval captain might be the reason. Even if you've turned against your former nation, the game may still have traces of your former service, which may be enough to block Isenbrandt Jurcksen from allowing you to sign up. You may need to start a new game. Try starting earlier than 1680 so that your starting period is "Spanish Main". The Brotherhood is more willing to accept former naval and privateer officers then.
was trying to get sidequest smuggling opium to work. but, something malfunctioned and my boatswains became enemies durring boardings and stuff and started out to be all vs all. any idea what its about? v15-b5 here is a copy of savefiles and logs if you are able to find whats going on. or if it has to do with opium smuggling quest or not to do? its therefore the quest is inactiveated by Levis any idea?
 

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Opium smuggling is disabled because it is broken in several ways. I wasn't aware that your own officers turning against you was one of them, though. You've just found another reason to leave it disabled. ;)
 
Opium smuggling is disabled because it is broken in several ways. I wasn't aware that your own officers turning against you was one of them, though. You've just found another reason to leave it disabled. ;)
yeah had to try it out atleast and yeah seems like it better it stays off perhaps,

seems like Levis inactivaded that for a resaon

but have been workking a bit with brizybear to figure out the bugs and why it happens and in which scenario things happens - had been fun if got it working tho

but now after re again edit some text files for smuggler agent and smuggler agent on shore and added a line in cinsole seems my boatswins dont becomes enemy any longer after pressing f11 and f12 (atleast not what i discovered yet)
 
Levis didn't deactivate opium smuggling, I did, and there were indeed reasons.

The main one is that it was found to mess up the AI of town guards, and did it so insidiously that a long time could pass before the problem surfaced. This was what caused me to deactivate it.

Also, the client list is drawn randomly from pretty much all characters in the game. This seems to be asking for trouble.

And it's historically nonsense. There was no drug smuggling in the west. during the times covered by PoTC. There was "smuggling", if you want to call it that, in China where the East India Trading Company used opium to pay for silk. Addiction became a problem, the Chinese government tried to ban opium, and the EITC responded by sending in the navy - literal gunboat diplomacy. So opium should be sold by the EITC office, then "smuggling" it would consist of getting a big warship, blasting your way into the town of your choice, then selling the stuff openly. No, I won't be implementing that!
 
Levis didn't deactivate opium smuggling, I did, and there were indeed reasons.

The main one is that it was found to mess up the AI of town guards, and did it so insidiously that a long time could pass before the problem surfaced. This was what caused me to deactivate it.

Also, the client list is drawn randomly from pretty much all characters in the game. This seems to be asking for trouble.

And it's historically nonsense. There was no drug smuggling in the west. during the times covered by PoTC. There was "smuggling", if you want to call it that, in China where the East India Trading Company used opium to pay for silk. Addiction became a problem, the Chinese government tried to ban opium, and the EITC responded by sending in the navy - literal gunboat diplomacy. So opium should be sold by the EITC office, then "smuggling" it would consist of getting a big warship, blasting your way into the town of your choice, then selling the stuff openly. No, I won't be implementing that!
Hi @Grey Roger
My tag on discord is Brizybear as it logs me in with my Google tag - I assumed it was Levis who disabled the Opium quests as he had his tag on many changes / edits to the quest.

The crew and officers fighting each other on boarding did occur once for me - not on replaying a saved game though with the quest activated. I haven't had a chance to check through it further than getting the book of buyers. The use of opium works OK though. I haven't had the town guards pull me up in Port Royal so I don't know if this part is even working with the edits I have made. The smugglers don't get any opium that I have found so far. Killed quite a few to try to get the quest to activate this way. Nor have I checked the Apothecary dialogue for when you are carrying some.

I agree it is not historically correct but would like to keep as much in game as possible - even if it means disabling the town soldiers part of the quest as you say that this is a problem.

Will let you and @killerax know when I get back to it.
 
Whereas I really, really hate the idea of casting the player as a drug pusher. That, of course, is a personal preference and not enough of a reason to disable the drug pusher quest in the first place, but - in addition to the historical non-side of the quest - it does mean I'm never re-enabling it.

Thus far I've tried to keep as much commonality with Build 15 as possible, but even if the drug pusher quest is re-enabled in Build 15, it won't be in Build 14. Thus far, the only reason I'm not using Build 15 is that I haven't yet got it to work on my PC; if the drug pusher quest is enabled in Build 15, I won't even try to get Build 15 working on my PC.

The basic use of opium was not disabled - you can still buy it and become an addict yourself if you want.
 
Whereas I really, really hate the idea of casting the player as a drug pusher. That, of course, is a personal preference and not enough of a reason to disable the drug pusher quest in the first place, but - in addition to the historical non-side of the quest - it does mean I'm never re-enabling it.

Thus far I've tried to keep as much commonality with Build 15 as possible, but even if the drug pusher quest is re-enabled in Build 15, it won't be in Build 14. Thus far, the only reason I'm not using Build 15 is that I haven't yet got it to work on my PC; if the drug pusher quest is enabled in Build 15, I won't even try to get Build 15 working on my PC.

The basic use of opium was not disabled - you can still buy it and become an addict yourself if you want.


another problem, tho its BNH and not b14 but was recommeded by D27 in discord group pirates ohoy BNH channel to talk with you about it


im playing as a agent in free play as - Rochefort in free play, in beginning you are suposded to meed up with someone in the tavern - if your ship is in port the contact says move ship and meed me in tavern i should move my ship and walk back - you get quest update - to move your ship elsewhere from the main port and walk back because he cant be seen bording a ship - but i cant get the quest update for next stage - no matter what i do with moving the ship and wakling back i cant get update , tried all avalibale shores and ports on the island and also waited a while both on island and traveling at sea few days also got on shores and ports on other island then went back - still nothing

so was wondering if you know whats happening or know the criteras/requirements to get the next quest update that confirms you have moved the ship
 
another problem, tho its BNH and not b14 but was recommeded by D27 in discord group pirates ohoy BNH channel to talk with you about it


im playing as a agent in free play as - Rochefort in free play, in beginning you are suposded to meed up with someone in the tavern - if your ship is in port the contact says move ship and meed me in tavern i should move my ship and walk back - you get quest update - to move your ship elsewhere from the main port and walk back because he cant be seen bording a ship - but i cant get the quest update for next stage - no matter what i do with moving the ship and wakling back i cant get update , tried all avalibale shores and ports on the island and also waited a while both on island and traveling at sea few days also got on shores and ports on other island then went back - still nothing

so was wondering if you know whats happening or know the criteras/requirements to get the next quest update that confirms you have moved the ship
DH27 is he's username in discord channel
 
im playing as a agent in free play as - Rochefort in free play, in beginning you are suposded to meed up with someone in the tavern - if your ship is in port the contact says move ship and meed me in tavern i should move my ship and walk back - you get quest update - to move your ship elsewhere from the main port and walk back because he cant be seen bording a ship - but i cant get the quest update for next stage - no matter what i do with moving the ship and wakling back i cant get update , tried all avalibale shores and ports on the island and also waited a while both on island and traveling at sea few days also got on shores and ports on other island then went back - still nothing
Start again and do the same - play as Rochefort, meet the contact in the tavern, move the ship, return to the tavern. The contact should now be sitting in the tavern. If not, quit the game and post "compile.log" here. Also post "error.log" if it exists.

After the questbook entry telling you that you need to move your ship, there is no further addition to the questbook until you have moved the ship, returned to the tavern, and the agent has told you where to go next.

And don't use Fast Travel. In fact, generally don't use Fast Travel while doing quests, it's liable to break them.
 
Start again and do the same - play as Rochefort, meet the contact in the tavern, move the ship, return to the tavern. The contact should now be sitting in the tavern. If not, quit the game and post "compile.log" here. Also post "error.log" if it exists.

After the questbook entry telling you that you need to move your ship, there is no further addition to the questbook until you have moved the ship, returned to the tavern, and the agent has told you where to go next.

And don't use Fast Travel. In fact, generally don't use Fast Travel while doing quests, it's liable to break them.
i'll do that, i used fast travel tho, so could be therefore perhaps
i will also just because on current save go back and manually sail from the port just to see what happens. otherwise i'll do as you wrote with new game and give you the reports
 
Start again and do the same - play as Rochefort, meet the contact in the tavern, move the ship, return to the tavern. The contact should now be sitting in the tavern. If not, quit the game and post "compile.log" here. Also post "error.log" if it exists.

After the questbook entry telling you that you need to move your ship, there is no further addition to the questbook until you have moved the ship, returned to the tavern, and the agent has told you where to go next.

And don't use Fast Travel. In fact, generally don't use Fast Travel while doing quests, it's liable to break them.


started new save
after i talked with contact in tavern room and then manually sailed to another shore
i just moored and dint go to the shore and the contact spawned on ships deck , could talk to her telling i've moved the ship the go to onto the shore was blocket but if i sat sail from there i could choose directly go to shore so i did and she spowned with me on the shore and was able to talk with her - got quest update and beeing able go back to my ships deck and set sail.

so seems like something is bit bugged there
i attach a winrar compressed map with some screenshots and the error/compile logfiles
 

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