@Jack Rackham remember if you want to test this properly you need to start a new game each time because if you change something in the item array it wont change in game instantly... Altough F11 should fix it too I believe.
@Tingyun could you test for me if the things work well (can't access my game atm).
see what kind of bonusses you get with these items (I've give you some console commands to spawn the items)
This should give a +2 in sailing exectute it twice to get two of those books and it should still give a +2
This should give a +1 in commerce and a +1 in luck execute it again and it should still be +1
This should give a +1 in cannons (after executing it 3 times) executing it 3 times again should make it +2 and it should go up untill +4 and not go higher.
note if you give items trough the console it might be possible the mods aren't calculated instantly so you might need to move them in your inventory. altough I expect that not to be the case.
@Tingyun could you test for me if the things work well (can't access my game atm).
see what kind of bonusses you get with these items (I've give you some console commands to spawn the items)
This should give a +2 in sailing exectute it twice to get two of those books and it should still give a +2
Code:
GiveItem2Character(pchar, "book4");
This should give a +1 in commerce and a +1 in luck execute it again and it should still be +1
Code:
GiveItem2Character(pchar, "book3");
This should give a +1 in cannons (after executing it 3 times) executing it 3 times again should make it +2 and it should go up untill +4 and not go higher.
Code:
GiveItem2Character(pchar, "mineral1");
note if you give items trough the console it might be possible the mods aren't calculated instantly so you might need to move them in your inventory. altough I expect that not to be the case.