v_Grimmelshausen
Landlubber
Does it only seem to me that in Build 12 your ship takes a lot less hull damage and crew losses (hardly any at all, and I´m talking about being hit on `point-blank` range by a Frigate) when hit by balls or bombs, while sail damage has increased? I was playing build 11 on an easier level and got more damage than I do now, both times having the professional ship defense perk and 10 points of defense skill.
As well, repair "costs" in terms of sail cloth and planks required seems to have gone up dramatically as well, now I need about five units of sailcloth per percentage point <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid="
:" border="0" alt="icon_eek.gif" /> (I´m using a Corvette and repair skill = 10). Considering one unit has a weight of 4, it would take up my whole cargo hold to have enough sailcloth on board, to replace sails once, that seems a *bit* much to me.
As well, repair "costs" in terms of sail cloth and planks required seems to have gone up dramatically as well, now I need about five units of sailcloth per percentage point <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid="
