mrmistophelees
Landlubber
Yoho!
After playing the latest build for awhile, I started to become bored because there were no more real challenges in random combat anymore. I'm playing on the third level of difficulty... Adventurer I think it's called. Let me lay out my experiences:
1. I had just met Rabel at Oxbay and was bringing his ship back to Redmond on the main quest. Twice I attempted to sink or capture the French 100 gun ship of the line that was blocking the bay with Rabel's Frigate. Both times, in the middle of battle, the game CTD. So I gave up and on the third attempt just ran like I was supposed to. As soon as I got to Redmond, I put into port and completed the mission. Upon leaving port however, I noticed that same French 100 gun line ship (with the same name) and it's escort frigate fighting the Fort at Redmond. I saw my opportunity to capture it, and capture it I did (with my Light Frigate). Now I have that ship of the line, and what a broadside it commands! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
But why did it appear in Redmond bay after the mission? Does the game have it follow me all the way to Redmond?
2. I think that I am able to tweak this in the buildsetting.h file, but one thing that I have become disappointed in is how quickly enemy ships lose morale and surrender. I have only just achieved "well-known pirate" status, but sea battles are really routine now... I fire several broadsides into them (it doesn't matter if they are chain, grape, or round shot) and they give up. I don't think morale should be lost so quickly, but even if it does, I don't think the ship should give up so quickly. A ship should have lost almost all of it's men, or be almost sinking to actually give up.... considering that the crew face imprisonment or death if they are captured... right?
(By the way, I've ONLY been fighting pirates)
Using these tactics I have amassed over 3 million in gold, have at least 25 officers of very high level, and I've just achieved level 22 myself. And I just sail around with my Light Frigate as Flag ship, and my 100 gun Ship of the Line as support. <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid="
" border="0" alt="sailr.gif" />
Some suggestions:
a. Ships shouldn't give up so easily. I almost never board an active ship because they give up so quickly.
b. It seems way too easy to capture large ships. I easily capture a light frigate with a little war schooner... and the reason is because the light frigate SURRENDERED to me! Unbelievable... There should definitely be something that significantly slows the morale decay in a large vessal against a small one.
On a seperate issue, since I've amassed so much wealth, I've been trying to find a way to use it. I decided at the same time to mess around with the building set. I've modified the appropriate files so that building a house costs 250 planks and 150,000 in coin, and the prices only go up from there. I have two issues that I've run into however:
a. When determining how many planks the player has, it only looks at the flag ship. I could have thousands of planks on another ship, but it doesn't matter.
b. I've only built a couple of the building so far, but the house seems to have a problem with the texture. The outside looks fine, but the inside has this really weird black and white speckled texture that moves around when the player moves. It's quite strange.
<img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
Edit: Ah, one more thing. One of the shores on Cuba isn't working right. I "sail to" it and get the moor icon, but when I try to moor there, nothing happens, I just stay on the ship. I can continue sailing however.
After playing the latest build for awhile, I started to become bored because there were no more real challenges in random combat anymore. I'm playing on the third level of difficulty... Adventurer I think it's called. Let me lay out my experiences:
1. I had just met Rabel at Oxbay and was bringing his ship back to Redmond on the main quest. Twice I attempted to sink or capture the French 100 gun ship of the line that was blocking the bay with Rabel's Frigate. Both times, in the middle of battle, the game CTD. So I gave up and on the third attempt just ran like I was supposed to. As soon as I got to Redmond, I put into port and completed the mission. Upon leaving port however, I noticed that same French 100 gun line ship (with the same name) and it's escort frigate fighting the Fort at Redmond. I saw my opportunity to capture it, and capture it I did (with my Light Frigate). Now I have that ship of the line, and what a broadside it commands! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

But why did it appear in Redmond bay after the mission? Does the game have it follow me all the way to Redmond?
2. I think that I am able to tweak this in the buildsetting.h file, but one thing that I have become disappointed in is how quickly enemy ships lose morale and surrender. I have only just achieved "well-known pirate" status, but sea battles are really routine now... I fire several broadsides into them (it doesn't matter if they are chain, grape, or round shot) and they give up. I don't think morale should be lost so quickly, but even if it does, I don't think the ship should give up so quickly. A ship should have lost almost all of it's men, or be almost sinking to actually give up.... considering that the crew face imprisonment or death if they are captured... right?
(By the way, I've ONLY been fighting pirates)
Using these tactics I have amassed over 3 million in gold, have at least 25 officers of very high level, and I've just achieved level 22 myself. And I just sail around with my Light Frigate as Flag ship, and my 100 gun Ship of the Line as support. <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid="

Some suggestions:
a. Ships shouldn't give up so easily. I almost never board an active ship because they give up so quickly.
b. It seems way too easy to capture large ships. I easily capture a light frigate with a little war schooner... and the reason is because the light frigate SURRENDERED to me! Unbelievable... There should definitely be something that significantly slows the morale decay in a large vessal against a small one.
On a seperate issue, since I've amassed so much wealth, I've been trying to find a way to use it. I decided at the same time to mess around with the building set. I've modified the appropriate files so that building a house costs 250 planks and 150,000 in coin, and the prices only go up from there. I have two issues that I've run into however:
a. When determining how many planks the player has, it only looks at the flag ship. I could have thousands of planks on another ship, but it doesn't matter.
b. I've only built a couple of the building so far, but the house seems to have a problem with the texture. The outside looks fine, but the inside has this really weird black and white speckled texture that moves around when the player moves. It's quite strange.
<img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
Edit: Ah, one more thing. One of the shores on Cuba isn't working right. I "sail to" it and get the moor icon, but when I try to moor there, nothing happens, I just stay on the ship. I can continue sailing however.