<!--quoteo(post=162740:date=Sep 21 2006, 01:01 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 21 2006, 01:01 PM) [snapback]162740[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=162731:date=Sep 21 2006, 06:43 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Sep 21 2006, 06:43 PM) [snapback]162731[/snapback]</div><div class='quotemain'><!--quotec-->
Do you guys hear it when you draw your sword?
I don't.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Last time I checked, I did hear it.
<!--QuoteEnd--></div><!--QuoteEEnd-->
This is what I get.
-----------------------------------------------------------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: seadogs.c; line: 766
Save - ARef to non existing attributes branch
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 314
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 572
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
ResetSoundScheme
Init character names complete.
Gauging: start new game
Gauging: start NPC init
n is 2
Gauging: done NPC init
Gauging: done second pass through char array
Gauging: ng iface
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 572
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: ng initgame stop
Gauging: start reinit
InitModels: Total number of models: 314
Gauging: Models
Gauging: nosave
Gauging: RM mod and rumors
Gauging: shipberthing
Gauging: CRs
Gauging: KR mod
Gauging: FBQ
Gauging: towns
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
Gauging: load mch in first
!!! Reload to 432
LoadLocation(ref loc) Tutorial_Deck
LocLoadShips: Can't find Location.locators.ships in location: Tutorial_Deck
ItemLogic: On load location Tutorial_Deck
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade1
Gauging: done load mch in first
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 432
reload_island_index = -1
reload_location_index = 92
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Tutorial_Deck
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Oxbay_port
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol1
ItemLogic: Loaded model items\\potion
running qcase beg
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_gorod
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 102795168 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Unable to open resource\sounds\notebook_note
Unable to open resource\sounds\notebook_note
Unable to open resource\sounds\notebook_note
Unable to open resource\sounds\notebook_note
Unable to open resource\sounds\notebook_note
Ship Boat doesn't have fire places
Can't load texture resource\textures\LIGHTING\AMMO\SHADOW.TGA.tx
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\LIGHTING\AMMO\SHADOW.TGA.tx
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\sword_sh
Unable to open resource\sounds\sword_wind
Unable to open resource\sounds\man_attack
Unable to open resource\sounds\sword_wind
Unable to open resource\sounds\sword_wind
Unable to open resource\sounds\sword_out
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127
<!--quoteo(post=162731:date=Sep 21 2006, 06:43 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Sep 21 2006, 06:43 PM) [snapback]162731[/snapback]</div><div class='quotemain'><!--quotec-->
Do you guys hear it when you draw your sword?
I don't.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Last time I checked, I did hear it.
<!--QuoteEnd--></div><!--QuoteEEnd-->
This is what I get.
-----------------------------------------------------------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: seadogs.c; line: 766
Save - ARef to non existing attributes branch
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 314
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 572
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
ResetSoundScheme
Init character names complete.
Gauging: start new game
Gauging: start NPC init
n is 2
Gauging: done NPC init
Gauging: done second pass through char array
Gauging: ng iface
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 572
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: ng initgame stop
Gauging: start reinit
InitModels: Total number of models: 314
Gauging: Models
Gauging: nosave
Gauging: RM mod and rumors
Gauging: shipberthing
Gauging: CRs
Gauging: KR mod
Gauging: FBQ
Gauging: towns
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
Gauging: load mch in first
!!! Reload to 432
LoadLocation(ref loc) Tutorial_Deck
LocLoadShips: Can't find Location.locators.ships in location: Tutorial_Deck
ItemLogic: On load location Tutorial_Deck
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade1
Gauging: done load mch in first
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 432
reload_island_index = -1
reload_location_index = 92
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Tutorial_Deck
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Oxbay_port
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol1
ItemLogic: Loaded model items\\potion
running qcase beg
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_gorod
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 102795168 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Unable to open resource\sounds\notebook_note
Unable to open resource\sounds\notebook_note
Unable to open resource\sounds\notebook_note
Unable to open resource\sounds\notebook_note
Unable to open resource\sounds\notebook_note
Ship Boat doesn't have fire places
Can't load texture resource\textures\LIGHTING\AMMO\SHADOW.TGA.tx
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\LIGHTING\AMMO\SHADOW.TGA.tx
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\sword_sh
Unable to open resource\sounds\sword_wind
Unable to open resource\sounds\man_attack
Unable to open resource\sounds\sword_wind
Unable to open resource\sounds\sword_wind
Unable to open resource\sounds\sword_out
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127